BF2 Limitations (FAQ)

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Re: BF2 Limitations (FAQ)

Postby AnthonyBF2 » Fri Feb 14, 2020 6:35 am

correctmushroom2013 wrote:Sometime ago I had a crash of my map because of it has a lot of simple prop objects. I think what this is another limitation, of course idk how many objects can have a map. Any way to count them in ZE or somewhere... somehow...? :cpu: :)


I have a personal method of counting total stuff loaded in a layer or base layer. I open the .LYR or .WRD file in Notepad++ then I open the replace function, and change every instance of the text string "object" with anything else like "objact" and then click "replace all" and Notepadd++ will tell you the total amount of instances replaced.

Just make sure you DON'T save changes to the file when you do this. Just do it, then undo it, and close the file.

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Re: BF2 Limitations (FAQ)

Postby Marth8880 » Sat Feb 15, 2020 10:52 am

I actually made a tool that will count the total number of objects in a map: https://github.com/marth8880/ZeroWorldS ... tag/v0.2.0

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