In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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- Projects :: SWBF2 PSP+PS2 Conversion
correctmushroom2013 wrote:Sometime ago I had a crash of my map because of it has a lot of simple prop objects. I think what this is another limitation, of course idk how many objects can have a map. Any way to count them in ZE or somewhere... somehow...?
I have a personal method of counting total stuff loaded in a layer or base layer. I open the .LYR or .WRD file in Notepad++ then I open the replace function, and change every instance of the text string "object" with anything else like "objact" and then click "replace all" and Notepadd++ will tell you the total amount of instances replaced.
Just make sure you DON'T save changes to the file when you do this. Just do it, then undo it, and close the file.
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I actually made a tool that will count the total number of objects in a map: https://github.com/marth8880/ZeroWorldS ... tag/v0.2.0
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