Hex prop grass out of KAS2.lvl?

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sawyerdk9

Hex prop grass out of KAS2.lvl?

Postby sawyerdk9 » Tue Dec 06, 2005 11:54 am

I'm hex editing the KAS2.lvl . I want to take away the prop grass so there is not as much lag on my computer. I found only one occurence of prop_grass. here is the read out

BODY. . . . . fF. .entc . . . BASE . . . . grasspatch . . TYPE . . . . kas_prop_grass_tall . PROP . . . . n . . . 1 . 1 . PROP . . . . . . . . 1 . 3 . PROP . . . . . m . ]1 . 0 . PROP . . . . . . 3 . 55 . . PROP . . . . . \ . . 60 . . PROP . . . . hd<kas_grass . . . PROP . . . . . oz . . 3 . 5 . PROP . . . . a . tn4 . 5 . PROP . . . . a . tn4

of course it keeps going, but somewhere shouldn't there be an end to the kas_prop_grass_tall ???

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RE: What to get rid of?

Postby guru » Tue Dec 06, 2005 2:01 pm

kas_prop_grass_tall renamed to zas_prop_grass_tall (just change first letter and it will be ignored at loadup).

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RE: What to get rid of?

Postby JabbaLovesLava » Tue Dec 06, 2005 11:22 pm

I wanna get a stupid hex editor, but i dont find any.



***YES IVE LOOKED WITH GOOGLE***

DFYX

RE: What to get rid of?

Postby DFYX » Wed Dec 07, 2005 8:15 am

What about looking at some older threads. I'm sure you would have found that one.

Btw.: I use the one that is included in MS Visual C++ 6.

sawyerdk9

Postby sawyerdk9 » Wed Dec 07, 2005 10:56 am

thanks guru, and yes I've looked in threads but it's alot easier to do this than looking through all the pages of crap

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Re: RE: What to get rid of?

Postby Leviathan » Wed Dec 07, 2005 1:36 pm

DFYX wrote:What about looking at some older threads. I'm sure you would have found that one.

Btw.: I use the one that is included in MS Visual C++ 6.

Do you know if the recent releases of Microsoft Visual products contain an hexa-decimal editor, DF' ? :|

DFYX

RE: Re: RE: What to get rid of?

Postby DFYX » Wed Dec 07, 2005 1:59 pm

Sry, don't know. In VC++ 6 you can just choose "Binary" in the open as field.

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RE: Re: RE: What to get rid of?

Postby Leviathan » Wed Dec 07, 2005 2:04 pm

I should check out that soon... Thanks anyway, DF' !... :wink:

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Re: RE: What to get rid of?

Postby SteveK14 » Wed Dec 07, 2005 8:08 pm

guru wrote:kas_prop_grass_tall renamed to zas_prop_grass_tall (just change first letter and it will be ignored at loadup).


Does this mess with the file date/time/ etc. and prevent you from joining MP games like in BF1?

sawyerdk9

RE: Re: RE: What to get rid of?

Postby sawyerdk9 » Thu Dec 08, 2005 8:29 pm

I tried it and it dosn't work. I tried spawning but the game crashed to desktop. So of now I don't think this method works.

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