A. changing file names

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Jedi_Fleg

A. changing file names

Postby Jedi_Fleg » Fri Dec 23, 2005 12:17 am

if you anted to replace

all_hero_leia
with
all_hero_chewbacca

could you do it if you changed
the name of all_hero_chewbacca's main file

to make it smaller

than
all_hero_leia

-=Sithicalohiny=-

RE: A. changing file names

Postby -=Sithicalohiny=- » Fri Dec 23, 2005 3:10 am

What main file?

DFYX

RE: A. changing file names

Postby DFYX » Fri Dec 23, 2005 7:16 pm

And WHY should you do it?

Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

RE: A. changing file names

Postby Leviathan » Sat Dec 24, 2005 11:35 am

I guess he thinks that enhancing the number of characters of a Hero's name and reducing its weapons' would make the game working properly with an hex-edited "mission.lvl". In fact, he'd like to do that to keep the original size of the *.LUA files he wishes to modify... :?

Dvondrake

RE: A. changing file names

Postby Dvondrake » Mon Dec 26, 2005 9:20 pm

What about the LUA extractor thingy that's pinned in this forum?

Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

RE: A. changing file names

Postby Leviathan » Tue Dec 27, 2005 11:28 am

I think you're talking of LVL Extractor... This command-line program can only extract compiled LUA scripts... (*.LUB files)
In fact, it just pulls out some "raw" parts from "mission.lvl", without adding additional bytes, etc... So, the best way to mod SWBF II scripts would be to get the original *.LUA files... (Which might be released in SWBF II Mod Tools...)

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