Proper localization? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
KolSkywalker
Recruit Womprat Killer
Posts: 10
Joined: Tue Jan 17, 2017 5:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Proper localization? [Solved]

Post by KolSkywalker »

Every time I use the editlocalize application to edit the object names and munge them with Localize checked, I see no actual changes in-game.

Can someone tell me how to properly make changes to the many objects names in-game?
Last edited by KolSkywalker on Mon Mar 13, 2017 2:16 pm, edited 1 time in total.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Proper localization?

Post by ARCTroopaNate »

I believe you also have to munge with common checked as well, but that might not be your issue. Could you post an error log please??
KolSkywalker
Recruit Womprat Killer
Posts: 10
Joined: Tue Jan 17, 2017 5:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Proper localization?

Post by KolSkywalker »

Localization changes seem to take effect when I test my mod through the BFIImodtools build.

However the localization edits I have done on a mod don't work when I play the main game. How's that? :\

Nothing in the error log seem to be related to localization, too. Anyone have an idea on what is causing this bug?
Post Reply