Orbital strike odf questions [Solved]

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Oceans14
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Orbital strike odf questions [Solved]

Post by Oceans14 »

I'm attempting to make an orbital strike that works like a grenade/grenade launcher. You fire it, it lands or sticks to something, and then calls in the strike. I have all the odfs but I can't quite figure out which one should call the others, plus I don't know which class labels to use... I'm going off of the ones from Eggman's orbital strike beacon (the red controllable aimer one).

I'm pretty sure I've seen this done somewhere, Last Days maybe...? If anyone can help me sort this out that would be excellent, thanks!
Last edited by Oceans14 on Sat Mar 04, 2017 12:07 am, edited 1 time in total.
Deviss
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Re: Orbital strike odf questions

Post by Deviss »

Oceans14 wrote:I'm attempting to make an orbital strike that works like a grenade/grenade launcher. You fire it, it lands or sticks to something, and then calls in the strike. I have all the odfs but I can't quite figure out which one should call the others, plus I don't know which class labels to use... I'm going off of the ones from Eggman's orbital strike beacon (the red controllable aimer one).

I'm pretty sure I've seen this done somewhere, Last Days maybe...? If anyone can help me sort this out that would be excellent, thanks!
i have one working on my mod, i hope it can help you :)
weapon odf:wpn_weap_inf_Orbital_Strike_Beacon
Hidden/Spoiler:
[code][WeaponClass]
ClassLabel = "launcher"
GeometryName = "wpn_weap_Binoculars.msh"

[Properties]
GeometryName = "wpn_weap_Binoculars"
HighResGeometry = "wpn_weap_Binoculars"

HUDTag = "wpn_weap_Binoculars"

ScoreForMedalsType = 3

AnimationBank = "tool"
OrdnanceName = "wpn_weap_inf_Orbital_Strike_Beacon_ord"


//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "1"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"

AITargetPerson = "0"
AITargetAnimal = "1"
AITargetDroid = "0"
AITargetVehicle = "1"
AITargetBuilding = "1"

MinRange = "12"
OptimalRange = "18"
MaxRange = "24"

LockOnRange = "30.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"

ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"

PitchSpread = "0.0"
YawSpread = "0.0"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

EnergyDrain = 50.0

RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "45.0"
//ShotElevate = "0.25"
MaxPressedTime = "0.0"


//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"


//************************************************
//******************* SOUND *****************
//************************************************

FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
SquatSound = "com_weap_inf_pistol_mvt_squat"
[/code]
wpn_weap_inf_Orbital_Strike_Beacon_ord.odf
Hidden/Spoiler:
[code][OrdnanceClass]
ClassLabel = "beacon"

[Properties]

GeometryName = "com_weap_inf_grenadethermal_ord"

LightColor = "67 67 200 150"
LightRadius = "4.0"

TrailEffect = "com_sfx_weap_orbital_attack"

LifeSpan = "0.6"
Velocity = "20.0"
Gravity = "0.0"
Rebound = "0.0"
Friction = "0.0"

StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1

SalvoCount = "8"
SalvoDelay = "0.4"

ScatterDistance = "25.0"

OrdnanceName = "wpn_weap_inf_Orbital_Strike_Beacon_Salvo_ord"

CollisionOtherSound = ""
CollisionWaterSound = ""
CollisionFoliageSound = ""[/code]
the laser fire bolt impact wpn_weap_inf_Orbital_Strike_Beacon_Salvo_ord.odf
Hidden/Spoiler:
[code][OrdnanceClass]
ClassLabel = "bolt"

[Properties]
ExplosionName = "wpn_weap_inf_Orbital_Strike_Beacon_Salvo_exp"
LaserTexture = "Laser_Blue_BF1"
LaserLength = "15.0"
LaserWidth = "0.75"
LaserGlowColor = "10 30 255 100"
LightColor = "5 30 255 100"
LightRadius = 10

LifeSpan = "20.0"
Velocity = "300.0"
Gravity = "0.0"
Rebound = "0.0"

MaxDamage = "2000.0"

VehicleScale = "1.0"
PersonScale = "3.0"
DroidScale = "3.0"
BuildingScale = "1.0"
AnimalScale = "3.0"

OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp_lg"

[/code]
wpn_weap_inf_Orbital_Strike_Beacon_Salvo_exp.odf
Hidden/Spoiler:
[code][ExplosionClass]
ClassLabel = "explosion"

[Properties]
WaterEffect = "com_sfx_watersplash_lg"

Damage = "2000.0"
DamageRadiusInner = "17.5"
DamageRadiusOuter = "17.5"

Push = "50.0"
PushRadiusInner = "20.5"
PushRadiusOuter = "20.5"
PushDeadOnly = "0"

Shake = "5.0"
ShakeLength = "2.0"
ShakeRadiusInner = "10.0"
ShakeRadiusOuter = "30.0"
Effect = "com_sfx_explosion_xl"

LightColor = "52 86 250 100"
LightRadius = "10.0"
LightDuration = "1.0"

SoundProperty = "com_weap_obj_med_exp"

VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"
[/code]
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Oceans14
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Posts: 296
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Re: Orbital strike odf questions

Post by Oceans14 »

Yes Deviss, that is exactly what I was going for, right down to the binoculars! Thank you :D Is it okay if I use this setup and credit you? I don't want to rip off your idea or anything.
Deviss
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Re: Orbital strike odf questions

Post by Deviss »

Oceans14 wrote:Yes Deviss, that is exactly what I was going for, right down to the binoculars! Thank you :D Is it okay if I use this setup and credit you? I don't want to rip off your idea or anything.
dont worry, you can use it :), i downloaded 2 orbital strike time ago, 1 from "hebes" and 1 from "X", but both crashed for me, so i did a mix with fusioncutter and grenade odf.
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Oceans14
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Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
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Re: Orbital strike odf questions

Post by Oceans14 »

Cool, thanks again!
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