Incorporating Unused Hero Sounds

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Incorporating Unused Hero Sounds

Post by Triforce919 »

Hey guys I've been at this for several days now and I'm really struggling. Basically my end goal is to create a few small modifications to stock maps to add missing sounds (first in the project is Ki-adi-mundi's voice files). I have been able to import Mygeeto into a new project, and have it working fine. The new sounds are what I am really struggling with. I have followed Rend's tutorial to its end with success (adding at-st sounds), read Vyse's custom sound tutorials, and other information on custom sounds. I still have had no success adding Ki-adi-mundi's voice.

Here is what I have done:

MODID = ZZ1

In "BF2_ModTools\data_ZZ1\Sound\worlds\ZZ1" I have created these files:

ZZ1.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"str"
"align=2048"
"ZZ1"
}
REQN
{
"lvl"
"ZZ1gcw"
"ZZ1cw"
}

}[/code]
ZZ1cw.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"bnk"
"align=2048"
"ZZ1_ASFX" //the asfx file
}

REQN
{
"config"
"Sound_Prop_File_Referenced_Here"
"ZZ1"
}
}
[/code]
ZZ1_ASFX.asfx
Hidden/Spoiler:
[code]// General Mundi, reporting for duty.
effects\KACOM0001.wav

// Ki Adi Mundi, ready to go.
effects\KACOM0002.wav

// Stand down or be destroyed!
effects\KACOM0003.wav

// The day is ours!
effects\KACOM0004.wav

// Their might is nothing compared to the Force.
effects\KACOM0005.wav

// Feel the living Force.
effects\KACOM0006.wav

// Follow me!
effects\KACOM0007.wav

// Do not underestimate the power of the Force.
effects\KACOM0008.wav

// Victory is ours!
effects\KACOM0009.wav

// My time is finished. May the Force be with You.
effects\KACOM0010.wav

[/code]
Sound_Prop_File_Referenced_Here
Hidden/Spoiler:
[code]
SoundStreamProperties()
{
Name("hero_mundi_spawn");
Group("hero_vo");
Inherit("Hero_battle_chatter_template");
Stream("global_vo_slow");
SegmentList()
{
Segment("KACOM001", 200.0, 10.0, 3.0); // General Mundi, reporting for duty.
Segment("KACOM002", 200.0, 10.0, 3.0); // Ki Adi Mundi, ready to go.
}
}

SoundStreamProperties()
{
Name("hero_mundi_AcquiredTarget");
Group("hero_vo");
Inherit("Hero_battle_chatter_template");
Stream("global_vo_slow");
SegmentList()
{
Segment("KACOM003", 200.0, 10.0, 3.0); // Stand down or be destroyed!
Segment("KACOM004", 200.0, 10.0, 3.0); // The day is ours!
Segment("KACOM005", 200.0, 10.0, 3.0); // Their might is nothing compared to the Force.
Segment("KACOM006", 200.0, 10.0, 3.0); // Feel the living Force.
Segment("KACOM007", 200.0, 10.0, 3.0); // Follow me!
}
}

SoundStreamProperties()
{
Name("hero_mundi_KillingSpree4");
Group("hero_vo");
Inherit("Hero_battle_chatter_template");
Stream("global_vo_slow");
SegmentList()
{
Segment("KACOM008", 200.0, 10.0, 3.0); // Do not underestimate the power of the Force.
Segment("KACOM009", 200.0, 10.0, 3.0); // Victory is ours!
}
}

SoundStreamProperties()
{
Name("hero_mundi_exhausted");
Group("hero_vo");
Inherit("Hero_battle_chatter_template");
Stream("global_vo_slow");
SegmentList()
{
Segment("KACOM010", 200.0, 10.0, 3.0); // My time is finished. May the Force be with You.
}
}[/code]
I have also edited the line in the conquest clone wars lua file to look in addon for sounds.
Hidden/Spoiler:
[code]--
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script --
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveConquest")

-- Republic Attacking (attacker is always #1)
REP = 1
CIS = 2
-- These variables do not change
ATT = 1
DEF = 2

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptPostLoad()

DisableBarriers("dropship")
DisableBarriers("shield_03")
DisableBarriers("shield_02")
DisableBarriers("shield_01")
DisableBarriers("ctf")
DisableBarriers("ctf1")
DisableBarriers("ctf2")
DisableBarriers("ctf3")
DisableBarriers("coresh1")

EnableSPHeroRules()

cp1 = CommandPost:New{name = "CP1_CON"}
cp2 = CommandPost:New{name = "CP2_CON"}
--cp3 = CommandPost:New{name = "CP3_CON"}
cp4 = CommandPost:New{name = "CP4_CON"}
cp5 = CommandPost:New{name = "CP5_CON"}
cp7 = CommandPost:New{name = "CP7_CON"}
--cp8 = CommandPost:New{name = "CP8_CON"}

conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, textATT = "game.modes.con", textDEF = "game.modes.con2", multiplayerRules = true}

conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
--conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp7)
--conquest:AddCommandPost(cp8)

conquest:Start()

end

function ScriptInit()
-- Designers, these two lines *MUST* be first!
StealArtistHeap(2048 * 1024)
SetPS2ModelMemory(4000000)
ReadDataFile("ingame.lvl")

ReadDataFile("sound\\myg.lvl;myg1cw")
ReadDataFile("dc:sound\\ZZ1.lvl;ZZ1cw")

ReadDataFile("SIDE\\rep.lvl",
--"rep_fly_assault_dome",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_fly_gunship_dome",
"rep_hover_fightertank",
"rep_hero_kiyadimundi")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_hover_aat",
"cis_fly_gunship_dome",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_grievous")

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_recoilless_lg")


SetupTeams{

rep={
team = REP,
units = 32,
reinforcements = 150,
soldier = {"rep_inf_ep3_rifleman", 9, 25},
assault = {"rep_inf_ep3_rocketeer", 1, 4},
engineer = {"rep_inf_ep3_engineer", 1, 4},
sniper = {"rep_inf_ep3_sniper", 1, 4},
officer = {"rep_inf_ep3_officer", 1, 4},
special = {"rep_inf_ep3_jettrooper", 1, 4},


},

cis={
team = CIS,
units = 32,
reinforcements = 150,
soldier = {"cis_inf_rifleman", 9, 25},
assault = {"cis_inf_rocketeer", 1, 4},
engineer = {"cis_inf_engineer", 1, 4},
sniper = {"cis_inf_sniper", 1, 4},
officer = {"cis_inf_officer", 1, 4},
special = {"cis_inf_droideka", 1, 4},
}
}


-- Hero Setup Section --

SetHeroClass(REP, "rep_hero_kiyadimundi")
SetHeroClass(CIS, "cis_hero_grievous")

-- Level Stats
ClearWalkers()
AddWalkerType(0, 4)
AddWalkerType(2, 0)
local weaponCnt = 230
SetMemoryPoolSize("Aimer", 60)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 250)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 19)
SetMemoryPoolSize("EntityHover", 7)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 76)
SetMemoryPoolSize("MountedTurret", 16)
SetMemoryPoolSize("Navigator", 50)
SetMemoryPoolSize("Obstacle", 500)
SetMemoryPoolSize("PathNode", 256)
SetMemoryPoolSize("TreeGridStack", 275)
SetMemoryPoolSize("UnitAgent", 50)
SetMemoryPoolSize("UnitController", 50)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
ReadDataFile("myg\\myg1.lvl", "myg1_conquest")
SetDenseEnvironment("false")
AddDeathRegion("deathregion")
SetMaxFlyHeight(20)
SetMaxPlayerFlyHeight(20)

-- Sound Stats

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
OpenAudioStream("sound\\myg.lvl", "myg1")
OpenAudioStream("sound\\myg.lvl", "myg1")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
--penAudioStream("sound\\global.lvl", "global_vo_slow")
-- OpenAudioStream("sound\\myg.lvl", "myg1_emt")

OpenAudioStream("dc:sound\\ZZ1.lvl", "ZZ1_ASFX");
OpenAudioStream("dc:sound\\ZZ1.lvl", "ZZ1_ASFX");


SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(1, "Repleaving")
SetOutOfBoundsVoiceOver(2, "Cisleaving")

SetAmbientMusic(REP, 1.0, "rep_myg_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_myg_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2,"rep_myg_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_myg_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_myg_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2,"cis_myg_amb_end", 2,1)

SetVictoryMusic(REP, "rep_myg_amb_victory")
SetDefeatMusic (REP, "rep_myg_amb_defeat")
SetVictoryMusic(CIS, "cis_myg_amb_victory")
SetDefeatMusic (CIS, "cis_myg_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--Camera Shizzle--

-- Collector Shot
AddCameraShot(0.008315, 0.000001, -0.999965, 0.000074, -64.894348, 5.541570, 201.711090);
AddCameraShot(0.633584, -0.048454, -0.769907, -0.058879, -171.257629, 7.728924, 28.249359);
AddCameraShot(-0.001735, -0.000089, -0.998692, 0.051092, -146.093109, 4.418306, -167.739212);
AddCameraShot(0.984182, -0.048488, 0.170190, 0.008385, 1.725611, 8.877428, 88.413887);
AddCameraShot(0.141407, -0.012274, -0.986168, -0.085598, -77.743042, 8.067328, 42.336128);
AddCameraShot(0.797017, 0.029661, 0.602810, -0.022434, -45.726467, 7.754435, -47.544712);
AddCameraShot(0.998764, 0.044818, -0.021459, 0.000963, -71.276566, 4.417432, 221.054550);
end




[/code]
Any insight on this would be greatly appreciated. Also, any advice to make these changes more efficient, would also be helpful (as little reliance on the addon folder as possible) would also be extremely helpful.

Thanks,
Last edited by Triforce919 on Fri Mar 17, 2017 12:45 pm, edited 7 times in total.
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

Your files look to be set up fine except for two things. First, I'm not quite sure why you called rep_hero_kiyadimundi in TMOcw.req, unless that is the name of your .SND file. If that's the case, you're okay there. Second, in my experience you should change the .st4 to a .stm, as the .st4 is used for quadraphonic ambient surround sounds. See Marth's thread on sound research.

Have you tried to munge? If so, posting the error log would be helpful.
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

Thank you for your response. Looking at the error report there are various issues with soundflmunge.exe. I also made sure to edit the req file to call SND instead of rep_hero_kiyadimundi by your suggestion. Additionally, I changed the file extension for the .st4 to a .stm.

The OP has been updated with the changes.

Here is the error report, apparently the sounds can't be read:
Hidden/Spoiler:
[code]ERROR[levelpack mission\myg1g_con.req]:Expecting bracket, but none was found.
File : munged\pc\myg1g_con.script.req(1)...

ucft <--
ERROR[levelpack mission\myg1g_con.req]:Expecting bracket, but none was found.
File : munged\pc\myg1g_con.script.req(1)...

ucft <--

2 Errors 0 Warnings

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\hero_battlechatter_vo\KACOM0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm
soundflmunge.exe : Error : Unable to open file streams\hero_battlechatter_vo\KACOM0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm
soundflmunge.exe : Warning : Unknown switch -
- while munging
soundflmunge.exe : Error : Unable to open file list C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TMO\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TMO\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx[/code]
Edit:

Also, I am using the fixed and improved visual munge files.
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

Triforce919 wrote:I also made sure to edit the req file to call SND instead of rep_hero_kiyadimundi by your suggestion.
Sorry, I should have been more clear. When I saw that you referenced rep_hero_kiyadimundi in the req, I thought maybe you had referenced the unit's odf. If the name of your .snd is rep_hero_kiyadimundi then its fine, change it back lol. My bad on that one.

I'll look over your error log in a bit, I have to get somewhere.

Edit: Okay, here's what I noticed:

Code: Select all

soundflmunge.exe : Error : Unable to open file streams\hero_battlechatter_vo\KACOM0001.wav  - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm
soundflmunge.exe : Error : Unable to open file streams\hero_battlechatter_vo\KACOM0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm  - while munging C:\BF2_ModTools\data_TMO\Sound\worlds\TMO\TMO.stm
soundflmunge.exe : Warning : Unknown switch -
  - while munging 
Looks to me like KACOM0001.wav isn't mono or 16-bit. If you have a sound editor like Audacity (free) you can import the file and re-export with the correct settings.

Edit 2: Okay, I steered you wrong twice. Because you're trying to add sound effects and not a sound stream, you need to use a .asfx file instead of .stm. Just change the extension. When you're done, your folder should look like this (this is for athenova landfall, where I have custom sounds confirmed working):

Image

You put your .wav sounds in the effects folder, list them in .asfx, list them again in .snd, (and you have already set those files up correctly) and reference those two in in your cw req, like so:

Image

I would try that, leaving out the sound that gave you to error for now, and see if it works. Ignore the weird names I have for those files. You can call them whatever you want, as long as you reference them correctly in the req.
Last edited by Oceans14 on Thu Mar 16, 2017 9:41 am, edited 1 time in total.
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

Thanks again for your helpful response. Your instinct was right, my "SND" file was named "SND," not after ki-adi-mundi, so I made the necessary changes in the req to actually reference the property file. For some reason the image links you have provided appear dead to me, is this an issue on my end?
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

Nope, dropbox killed their public folder system shortly after I posted those pics. I should have things working again in a little bit. Did you change your .stm to .asfx?
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

Thanks for bringing them back up! I have changed the extension and followed the directions, but the sounds are still not appearing :?

The good news is that I cannot find the sound files in the listed errors anymore. Here's an updated log:
Hidden/Spoiler:
[code]ERROR[levelpack mission\myg1g_con.req]:Expecting bracket, but none was found.
File : munged\pc\myg1g_con.script.req(1)...

ucft <--
ERROR[levelpack mission\myg1g_con.req]:Expecting bracket, but none was found.
File : munged\pc\myg1g_con.script.req(1)...

ucft <--

2 Errors 0 Warnings

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TMO\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TMO\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TMO\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TMO\Sound\shell\shell.sfx
[/code]
The original post has been edited to reflect the current changes.
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

Whoops, the path is incorrect in the .asfx. Your wav sounds are in the effects folder, but your lines all point to streams.

streams\hero_battlechatter_vo\KACOM0007.wav should read effects\hero_ etc etc
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

Oops I forgot to change the post for that file! I actually changed the path to look in effects after you mentioned I should. It's still not working :cpu:

Edit: Well that was a pretty nooby issue, but I fixed my project's addme script to read the new gamemode lua's (specifically clone wars conquest on mygeeto, the one I'm trying to add sounds to). Still running into the issues though. I ended up making a new project that omits the map files since I believe I'm only making side modifications. Everything seems to be working fine aside from the lack of imported sound. I'll update the op with my new file names.
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

Hmm, okay. Have you read this: http://www.gametoast.com/viewtopic.php?f=27&t=9541

You've set up all your sound related files correctly, now you just need to modify the mission lua. I would gladly type it out but vyse honestly did a better job at explaining, plus it would be redundant for me to repeat it :) It's only a few steps.

Is your "Sound_Prop_File_Referenced_Here" file a .snd? Just wanted to make sure.
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

Thank you so much for all this help so far, but I still can't seem to get them to work! I updated the OP with my current mission script. I looked over the tutorial again, and added the " OpenAudioStream("dc:sound\\ZZ1.lvl", "ZZ1_ASFX");
OpenAudioStream("dc:sound\\ZZ1.lvl", "ZZ1_ASFX")" lines that the tutorial requests, but still no success. The lua script is definitely being read by the game, as I swapped out the hero to the rifle class and back with success. It just seems like there is one stupid little thing that's under my nose!!!
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

Did you add

Code: Select all

ReadDataFile("dc:sound\\zz1.lvl;zz1cw")
between the lines for yav sound and dc:SIDE\\Rep?
The openaudiostream lines probably aren't necessary (I don't think) since you're just doing effects for now - but no need to remove them. If you were to add soundspaces and whatnot to your map later on I think that's where they come in. Anyway, add that dc:sound line and see what happens.

Edit: Indeed you have done that, I missed it when I read through. I'm a little stumped, but one thing you can do is look in the ZZ1/data/_LVL_PC/sound folder (in the addon folder, not your mod directory) and make sure you see a file called zz1.lvl that is larger than 1 or 2 kb. That means the sounds at least munged successfully.
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

I just took a look, and the file is 3,618 kbs. Does that sound like it munged correctly?

Edit: After another glance of the sound properties file, I noticed it's referencing some streams that the sound files I've added do not exist in. Could this be the issue? I basically just copy and pasted this section from the stock references.
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Incorporating Unused Hero Sounds

Post by Oceans14 »

3618 means the sounds definitely munged. Can you elaborate on what you mean about the sound properties file?
Triforce919
Private Recruit
Posts: 28
Joined: Mon Aug 01, 2016 4:10 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: USA

Re: Incorporating Unused Hero Sounds

Post by Triforce919 »

Basically all I did for the sound properties file was cut and paste ki-adi-mundi's entires from one of the global snd files. But since I'm implementing the sound differently using the effects folder, is it possible that this is where the issue is?
Post Reply