Different names for the same-game mode.

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CdtFox
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Different names for the same-game mode.

Post by CdtFox »

Is this possible to have different names for the same game-mode depending the map?

I have multiple tdm script/mode, one for each stock map, and i want to call the one for Coruscant "Order 66" for exemple. The others will stay as "Team DM" since the name correspond to the map (i.e Felucia).
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CT108
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Re: Different names for the same-game mode.

Post by CT108 »

CdtFox wrote:Is this possible to have different names for the same game-mode depending the map?

I have multiple tdm script/mode, one for each stock map, and i want to call the one for Coruscant "Order 66" for exemple. The others will stay as "Team DM" since the name correspond to the map (i.e Felucia).
I don't think that it's possible, try to do an other game mode with the same properties excepted that it's not a 'classic' TDM and then rename it through the editlocalize, it might work
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Gogie
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Re: Different names for the same-game mode.

Post by Gogie »

CT108 wrote:
CdtFox wrote:Is this possible to have different names for the same game-mode depending the map?

I have multiple tdm script/mode, one for each stock map, and i want to call the one for Coruscant "Order 66" for exemple. The others will stay as "Team DM" since the name correspond to the map (i.e Felucia).
I don't think that it's possible, try to do an other game mode with the same properties excepted that it's not a 'classic' TDM and then rename it through the editlocalize, it might work
from scarif:
Hidden/Spoiler:
[code]sp_missionselect_listbox_contents[sp_n+1] =
{ isModLevel = 1,
mapluafile = "BRS%s_%s",
era_g = 1,
mode_con_g = 1,
mode_1flag_g =1,
mode_ctf_g =1,
mode_c1_g =1,
mode_c2_g =1,
mode_c3_g =1,
mode_c4_g =1,
mode_siege_g =1,
mode_seige_g =1,
mode_hunt_g = 1,
change = {
mode_hunt = { name="Team Deathmatch", icon="mode_icon_hunt", about="Kill enemy players to increase your score, first team to the score limit wins" },
mode_c1 = { name="Base Assault", icon="mode_icon_hunt", about="Destroy the enemy base and kill players to score enough points to win" },
mode_c2 = { name="Base Assault XL", icon="mode_icon_hunt", about="Destroy the enemy base and kill players to score enough points to win" },
mode_c3 = { name="Bombardment", icon="mode_icon_hunt", about="Place a Homing Beacon to order the Star Destroyer to bombard the enemies base" },
mode_c4 = { name="Bombardment XL", icon="mode_icon_hunt", about="Place a Homing Beacon to order the Star Destroyer to bombard the enemies base" },
mode_siege = { name="Intel Recovery", icon="mode_icon_hunt", about="Break into the enemies base and steal their plans then return it to the comm tower." },
mode_seige = { name="Intel Recovery XL", icon="mode_icon_hunt", about="Break into the enemies base and steal their plans then return it to the comm tower." },
},
}
[/code]
its totally possible...
and fairly easy if you have ZERTEDS 1.3 patch... just go into the Star Wars Battlefront II\GameData\addon\AAA-v1.3patch\docs\howtos
look for a file called "how to change an era or gamemodes name" everything you need to know is in that file. If you change the modes name you will have to create a localized string for the mode as well otherwise the default name will show on its loading screen in the upper right corner.

[EDIT] it is important to note, when I did the new gamemodes in Scarif Cargo zone I created a seperate block of code in the addme and instead of naming Cargo Zone as brs2 I named it a seperate 3 letter name (SCZ) im not sure if this is required but I did so so it used a seperate block in the addme to make a second line for its own gamemodes.

you can find a list of gamemode names supported by the 1.3 patches changes in Star Wars Battlefront II\GameData\addon\AAA-v1.3patch\ and look for a file called shell.lvlchangelog.txt
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