Post number one. How exciting. I'm sure this is answered; but I'm yet to scour all 400+ pages of threads.
I noticed when Pawns are higher than 50m they die when they jump. Is there any way to change that?
I was also going to look into tga2ter, it's no doubt the "enhanced tool", but realistically speaking isn't .MSH the best route? Notice my objects never rest exactly on the ground; and I like to measure my 1m-2m barriers to exacts. Keep in mind I can only take the forum in doses, 20-40 pages of data per visit - not to mention the startup time and integration of personal workflow. A FAQ for FAQ's might come in handy.
For example I'm a C4D User. My workflow is 100% and I have a terrain generator. How many polygons can a single geometry have? Could - in theory - I generate a giant terrain map (bar the limitations) and place visibility/interactive odf's on it? Is it OK to stitch my starships & interiors together?
Anyway. I'm an experienced Pandemic junkie.
erm.. long live battlezone...
Terrain Jump Height Service Ceiling [Solved]
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- Recruit Womprat Killer
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Terrain Jump Height Service Ceiling [Solved]
Last edited by Psyringe on Sun May 07, 2017 12:41 pm, edited 1 time in total.
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Re: Terrain Jump Height Service Ceiling
hello and welcome
Especially this one: http://www.gametoast.com/viewtopic.php?f=27&t=18662
You possibly want to increase the maximum height of your map. This FAQ covers a lot of your questions etc: http://www.gametoast.com/viewtopic.php?f=27&t=13806Psyringe wrote:I noticed when Pawns are higher than 50m they die when they jump. Is there any way to change that?
Especially this one: http://www.gametoast.com/viewtopic.php?f=27&t=18662
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Re: Terrain Jump Height Service Ceiling
Check. Made the mistake of not scrolling down far enough on 3.0 - I've been resourcing all the FAQs by hand until I paid closer attention.
That was exactly what I was looking for.
Thanks thelegend, I'll be around.
That was exactly what I was looking for.
Thanks thelegend, I'll be around.