Lightsaber Not appearing.

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rom4ster
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Lightsaber Not appearing.

Post by rom4ster »

Hi I am following JeidMoose's tutorial on how to modify stock sides.

https://www.youtube.com/watch?v=REt4uCI ... eb&index=5

I am able to get darth maul to show up as custom but instead of holding two red light sabers, he is holding nothing and selecting him makes the game crash

My entire mod file is available via ftp

http://www.rom4ster.tk

Username: Anonymous
password: It says email but any garbage you can remember will do
The mod file is TST.rar

I cant seem to find where to post files here but if anyone knows plz do tell.

Also cant seem to find spoilers but here is my cis_hero_darthmaul.odf
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "cis_inf_darthmaul.msh"

[Properties]
AISizeType = "hover"

ClothODF = "cis_inf_darthmaul_cape"
GeometryName = "cis_inf_darthmaul"
GeometryLowRes = "cis_inf_darthmaul_low1"
AnimationName = "aalya"

JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WeaponName1 = "cis_weap_lightsaber_aayla"
WeaponAmmo1 = 0

WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1

WeaponName3 = "com_weap_inf_force_push"
WeaponAmmo3 = 0
WeaponChannel3 = 1

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_maul_spawn"
SndHeroDefeated = "hero_maul_exhausted"
SndHeroKiller = "hero_maul_exhausted"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"

VOSound = "hero_maul_AcquiredTarget AcquiredTarget"
VOSound = "hero_maul_KillingSpree4 KillingSpree4"

VOUnitType = 196
SoldierMusic = "cis_hero_Maul_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "cis_inf_soldier"[/code]

And here is my cis_weap_lightsaber_aalya
Hidden/Spoiler:
[code][WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee cis_hero_aalya"

NumDamageEdges = "2"

OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 10 7 128"

OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 10 7 128"[/code]
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Teancum
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Re: Lightsaber Not appearing.

Post by Teancum »

Do you have a cis_hero_aalya.combo file? Also, do you see Maul using Aayla's animations, even though the sabers aren't appearing? Lastly, do you see the saber hilt?
rom4ster
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Posts: 5
Joined: Thu Jun 29, 2017 12:13 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBFII
xbox live or psn: No gamertag set

Re: Lightsaber Not appearing.

Post by rom4ster »

I beleive I have the cis_hero_aalya.combo file but no hilts appear, also I cant see maul doing anything because if I click spawn, it crashes the game. :(
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
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Location: Indiana

Re: Lightsaber Not appearing.

Post by Teancum »

(To answer a question non-staff didn't see, only your first 3 posts need approved. It's anti-spam control)

Now, if you can't see the hilts, then it's possible they did not get munged. Note that Aayla's second hilt says REP_ before it, so it's possible you need to copy it over from /rep/msh. It's been a long time since I've modded, but it's probably crashing because it can't find either model. The easiest way is just to include them in your side's msh folder.
rom4ster
Recruit Womprat Killer
Posts: 5
Joined: Thu Jun 29, 2017 12:13 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBFII
xbox live or psn: No gamertag set

Re: Lightsaber Not appearing.

Post by rom4ster »

Right I copied the entire contents of the rep folder into my custom cis folder

EDIT
I agree that it is probably a texture issue, but with all the msh and tga, which one am I missing?
Also YAYAYAYAY no more annoying af mod approvals

Double posting is against the RULES; please EDIT your post instead -Staff

EDIIIIT: Fine ill edit jeeeez, u guys r quite uptight but at least u guys are helpful... unlike some other forms I know.

EDIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT: I solved it mesh referencerd a tga file.
THX
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