I have two load screens and when I start the map one goes by quickly, then the next load screen pops up.
Is there a way to have a delay time for multiple load screens?
Multiple Load Screens Load Too Fast! [Solved]
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- Sergeant Major
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Multiple Load Screens Load Too Fast! [Solved]
Last edited by LitFam on Tue Aug 15, 2017 1:54 pm, edited 1 time in total.
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Re: Multiple Load Screens Load Too Fast!
What do you mean by "two load screens"? As in you press launch in the instant action screen and there are two load screens that follow? Can you provide a video of this?
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Re: Multiple Load Screens Load Too Fast!
I am saying that I have two custom load screens when loading my map. (not the instant action screen) The first one pops up for like a second, then the other one pops up. I want to slow down the switching time between the two load screens. (Do you want better details...)
This is what I mean by load screens: http://www.gametoast.com/viewtopic.php?f=27&t=6020
I can not provide a video because my map loads too fast. (It's literally impossible)
This is what I mean by load screens: http://www.gametoast.com/viewtopic.php?f=27&t=6020
I can not provide a video because my map loads too fast. (It's literally impossible)
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Re: Multiple Load Screens Load Too Fast!
Oh, you're saying you have multiple loadscreen textures that are loaded at different times during the map's load sequence?
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Re: Multiple Load Screens Load Too Fast!
Yes, however, they are switching to fast. (I need a way to slow the switching down)
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Re: Multiple Load Screens Load Too Fast!
Is the map's total load time what you want to slow down? If so, there's not much you can do to force-extend a map's load time - however, the more content in a map and the sides it uses (especially in terms of textures), the longer the load sequence will be.
I'm assuming you are implementing multiple loadscreen textures by simply placing several ReadDataFile lines in different places in your mission script? If so, you should probably have one at the normal place (at the very top of ScriptInit) and then another right before your world's LVL file is loaded (probably right above SetSpawnDelay).
I'm assuming you are implementing multiple loadscreen textures by simply placing several ReadDataFile lines in different places in your mission script? If so, you should probably have one at the normal place (at the very top of ScriptInit) and then another right before your world's LVL file is loaded (probably right above SetSpawnDelay).
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Re: Multiple Load Screens Load Too Fast! [Solved]
I just added more stock sides to the .lua and it worked.
Thanks again Marth!
The map loads slowly now that I added in more junk to load: http://www.moddb.com/company/christophs ... s#imagebox
So now a video is possible!
Thanks again Marth!
The map loads slowly now that I added in more junk to load: http://www.moddb.com/company/christophs ... s#imagebox
So now a video is possible!