Self destruct weapon for wampa

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LitFam
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Self destruct weapon for wampa

Post by LitFam »

I am having troubles with the weapon becuase every time I munge and test in the game it crashes. The log says the unit can't find a animap thing.
AQT
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Re: Self destruct weapon for wampa

Post by AQT »

The stock Wampa animations do not have the regular human animations (e.g. rifle, grenade throwing, etc.), so you will have to munge a new animation set that has both Wampa animations and the human animations that you need.
LitFam
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Re: Self destruct weapon for wampa

Post by LitFam »

ah, I suspected that was the error, however, I can't munge any new animations for some reason so could some one please do it for me, please? I will credit you.
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Lorul1
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Re: Self destruct weapon for wampa

Post by Lorul1 »

LitFam I made an animation set for this a while ago i believe see if this quote from one of my old post help you. The link for this set is down below, enjoy.
I've done this before !
I ended up making a whole new animation set
and that was kinda hard so i hope you don't mind but ill just give you the files

first download this :

https://www.mediafire.com/folder/87hk4y ... _Animation

make sure you've moved all the files from the wampa

move all the "wop" files into the "munged" folder of whatever side chewy is one normally this is the folder named "all" but who knows maybe your making a chewy rampage map and you want him with the imperials, I don't know :funny2: (in that case it would go in "imp"s munged file
but anyways (assuming that chewy is with the alliance) go to DATA_???> sides> all> munged and enter the "wop" there

then open chewy's odf file and change this :

Code: Select all

SkeletonName        = "chewbacca"
to this

Code: Select all

SkeletonName        = "wop"
delete his "SkeletonLowrez" or what ever that's called

make sure these 1.15 setting match his SkeletonRootScale and CollisionRootScale
like so :

Code: Select all

SkeletonRootScale   = "1.15"
CollisionRootScale  = "1.15"

now we have to give him the wampas hands which we dragged over earlier !
so enter this

WEAPONSECTION = 5
WeaponName = "hot_weap_lightsaber_wampa"
WeaponAmmo = 6

(you MIGHT need to change the amo to "0" for unlimited (but I'm not sure so keep it for now) and change the WEAPONSECTION from 5 to a number you don't have yet)

you MUST note that if you make this WEAPONSECTION = 1 then you wont beable to swich weapons soooooo yeah

then after that munge ! and if it works - tell me. if it doesn't work ... tell me
Last edited by Lorul1 on Sat Sep 16, 2017 8:04 pm, edited 1 time in total.
LitFam
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Re: Self destruct weapon for wampa

Post by LitFam »

Thanks!
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