I`ve made a custom unit in the rep team with a custom wrist rocket (acts the same as the normal one but buffed) and a jetpack.
However I have some problems:
1. I copied over the "fett" anim files from the cis/munged folder and pasted them in rep/munged, and added AnimationName = "fett" to the unit`s inf_default odf, but the wrist rocket doesn`t have the right firing animation. (it just uses the grenade throw anim)
2. I copied over the jetpack related code from the ep3jettrooper`s inf_default odf, but the jetpack doesn`t work at all on him.
How does meesa solve these problemo`s?
Wrist rocket and jetpack problems on custom unit [Solved]
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Re: Wrist rocket and jetpack problems on custom unit
commander lorul from battles of the storm uses this.
all your steps seem right ... but i do know playing with the grenade some time cause an underhand grenade throw animation
so maybe when you played around with the rockets it changed its animation somehow. This is what I would do
First go through and triple check you have everything right (spelling, ect).
Then give your unit the default Fett wrist rocket and see if that one works.
____________________________________________________________________________________________________________
Here is the rocket odf that lorul uses (cis_weap_inf_wrist_rocket_fett)
heres his odf
all your steps seem right ... but i do know playing with the grenade some time cause an underhand grenade throw animation
so maybe when you played around with the rockets it changed its animation somehow. This is what I would do
First go through and triple check you have everything right (spelling, ect).
Then give your unit the default Fett wrist rocket and see if that one works.
____________________________________________________________________________________________________________
Here is the rocket odf that lorul uses (cis_weap_inf_wrist_rocket_fett)
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Re: Wrist rocket and jetpack problems on custom unit
Ok so I gave him Jango`s wrist rockets (completely unaltered) and the animation is still not playing.Lorul1 wrote:commander lorul from battles of the storm uses this.
all your steps seem right ... but i do know playing with the grenade some time cause an underhand grenade throw animation
so maybe when you played around with the rockets it changed its animation somehow. This is what I would do
First go through and triple check you have everything right (spelling, ect).
Then give your unit the default Fett wrist rocket and see if that one works.
____________________________________________________________________________________________________________
Here is the rocket odf that lorul uses (cis_weap_inf_wrist_rocket_fett)
heres his odfHidden/Spoiler:
Hidden/Spoiler:
Just incase, here`s the units odf -
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Re: Wrist rocket and jetpack problems on custom unit
hmmm try loading up jango fett from your custom cis side in your lua
and test him like by making his unit like a normal solider. see if he has the animation In game. If he does, simply replace your characters mesh with jangos and then one by one add or remove the things you don't need (the part with his jetpack, his guns can be replaced with yours)
Code: Select all
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_hero_jangofett",
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Re: Wrist rocket and jetpack problems on custom unit
Ok sorry for the late reply but I`ve had lots to do.
I figured out how to do it!
I need to put the jetpack and animation name code in the unit`s odf instead of it`s inf_default odf. It all works now! I noticed this with Jango`s code, all of his jetpack and animation name code was in "cis_hero_jangofett", not "com_hero_default".
Thanks for the help!
I figured out how to do it!
I need to put the jetpack and animation name code in the unit`s odf instead of it`s inf_default odf. It all works now! I noticed this with Jango`s code, all of his jetpack and animation name code was in "cis_hero_jangofett", not "com_hero_default".
Thanks for the help!
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Re: Wrist rocket and jetpack problems on custom unit
The unit's odf that you posted clearly shows that you pasted the jetpack and animation lines BEFORE the [Properties] and not after.SkinnyODST wrote:Ok sorry for the late reply but I`ve had lots to do.
I figured out how to do it!
I need to put the jetpack and animation name code in the unit`s odf instead of it`s inf_default odf. It all works now! I noticed this with Jango`s code, all of his jetpack and animation name code was in "cis_hero_jangofett", not "com_hero_default".
Thanks for the help!
That is why it did not work.
The stock clone jet trooper has the lines in the _default_jettrooper.odf and it works fine indeed.