Random Crash [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
DeathTrooperLeader
Private Recruit
Posts: 20
Joined: Mon Sep 18, 2017 4:33 am
Projects :: No Mod project currently.
Games I'm Playing :: SWB2
xbox live or psn: No gamertag set

Random Crash [Solved]

Post by DeathTrooperLeader »

I think this is what is causing the crash does anyone have a fix?
Hidden/Spoiler:
[code]Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub20]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub21]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub20]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub21]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub20]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub21]
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub92]
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.16);
TimeEnd(0.53);
Button("FIRE", "PRESS");
Posture("STAND");
TimeStart(0.23);
TimeEnd(0.56);
Button("FIRE", "PRESS");
Posture("STAND");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub86]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub87]
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub87]
Break();
Button("FIRE", "PRESS");
Posture("JUMP", "JET_JUMP");
Break();
Posture("STAND");
Break(0.40);
Thrust(">=", 0.54);
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub91]
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub91]
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.79] in node [Hub73]
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
Thrust(">=", 0.25);
ThrustAngle(135.00, -135.00);
Break(0.83);
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub92]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub92]
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break();
Button("FIRE", "PRESS");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
[/code]
Last edited by DeathTrooperLeader on Sat Sep 30, 2017 7:56 pm, edited 1 time in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Random Crash

Post by Marth8880 »

a) None of those errors can cause the game to crash.
b) Which crash?
DeathTrooperLeader
Private Recruit
Posts: 20
Joined: Mon Sep 18, 2017 4:33 am
Projects :: No Mod project currently.
Games I'm Playing :: SWB2
xbox live or psn: No gamertag set

Re: Random Crash

Post by DeathTrooperLeader »

The log is too big to post. Here is a media fire link: http://www.mediafire.com/file/sd6l3gw88 ... Front2.log

The game crashes randomly when in a match.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Random Crash

Post by Marth8880 »

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "umb_inf_pong_krell" missing animation bank "krell_big"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
Entity "TempleBlastDoor" not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death5 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death7 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death8 not found
Resolve these errors first.

Then, play the map with AI units disabled. If the crash seems to happen at random times, chances are it's related to some unit or weapon.
DeathTrooperLeader
Private Recruit
Posts: 20
Joined: Mon Sep 18, 2017 4:33 am
Projects :: No Mod project currently.
Games I'm Playing :: SWB2
xbox live or psn: No gamertag set

Re: Random Crash

Post by DeathTrooperLeader »

I have no idea how to fix these errors. Could you explain them, please?
Hidden/Spoiler:
[code]Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "umb_inf_pong_krell" missing animation bank "krell_big"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
Entity "TempleBlastDoor" not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death5 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death7 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death8 not found[/code]
EDIT

I fixed the crash. The error was in the .odf file.

The skeleton name was SkeletonName = "krell_big" instead of SkeletonName = "aalya"

Thanks for your help Marth8880! I will credit you for helping me fixing the crash.
Post Reply