Screenshot:
Here's how I'm loading them through the lua:
Code: Select all
ReadDataFile("SIDE\\rep.lvl",
"rep_fly_assault_dome",
"rep_fly_anakinstarfighter_sc",
"rep_fly_arc170fighter_sc",
"rep_fly_gunship_sc",
"rep_fly_vwing",
"rep_hover_fightertank",
"rep_hover_barcspeeder",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep2_jettrooper")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_fly_anakinstarfighter_scN",
"rep_fly_arc170fighter_scN",
"rep_fly_arc170fighter_dome",
"rep_fly_assault_domeN",
"rep_fly_gunship_scN",
"rep_fly_gunship",
"rep_fly_vwingN",
"rep_hero_ahsoka",
"rep_hero_anakin_cloakedHD",
"all_hover_hovernaut",
"rep_inf_ep2_engineerN",
"rep_inf_ep2_jettrooperN",
"rep_inf_ep2_jettrooper_sniperN",
"rep_inf_ep2_officerN",
"rep_inf_ep2_riflemanN",
"rep_inf_ep2_rocketeerN",
"rep_inf_commando")
Maybe this error message will provide insight?
Code: Select all
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: d6b3a2f1