I've been experimenting with alternate camera positons on vehicles. Mostly trying to set them to look through windows and viewports for sort of pseudo First Person. For the most part, it's been going quite well, but I just ran into a slight bump: the AT-ST. I got the camera positioned so that it looks through the correct viewport (well, sort of....) but the camera isn't tied to the animation of the walker when moving, so it looks just a little funny.
A quick look at the handy ODF reference brought these to my attention:
Code: Select all
NumBobPoints
BobVector
BobSlope
BobOrient
BobRSlope
BobTime
They
look promising, but I wanted to ask if anyone has played with them before, and if so, is there any chance you could explain them a bit.