Walking sound effects [Solved]

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Raigiku
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Posts: 58
Joined: Mon Jun 05, 2017 5:14 pm
Projects :: Battlefront Redux
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Location: Perú

Walking sound effects [Solved]

Post by Raigiku »

Does anyone know what is the PATH or in what file can I find the properties that set the footsteps sound effects? I know that in cis_inf_default_droideka.odf there's a property called Footstep0Sound="soundfile" but when I try to put it in rep_inf_default.odf with my custom sound, the footsteps sound effects don't change. I've edited my DC-15A sound effect (and it works!), so I know that I setup my custom sound effect properly.
Last edited by Raigiku on Sat Dec 09, 2017 8:51 pm, edited 1 time in total.
Marth8880
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Posts: 5042
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Re: Walking sound effects

Post by Marth8880 »

http://www.secretsociety.com/forum/down ... dhooks.txt

See the section titled "Foley Effects (impacts, collisions)".
Raigiku
Private Third Class
Posts: 58
Joined: Mon Jun 05, 2017 5:14 pm
Projects :: Battlefront Redux
Games I'm Playing :: League of Legends
xbox live or psn: TheRaigiku
Location: Perú

Re: Walking sound effects

Post by Raigiku »

Marth8880 wrote:http://www.secretsociety.com/forum/down ... dhooks.txt

See the section titled "Foley Effects (impacts, collisions)".
I edited some of the .ffx files but couldn't manage to change the sound effects. The rep_inf_default.odf FoleyFXClass is set to rep_inf_trooper and the name of my custom sound effect is rifledc15a, that's how I call it to set the rifle FireSound.
FireSound = "rifledc15a"
Btw: the map is yavin 4 (the default map that gets created automatically)
Could you help me please?

cw_foley_wood.ffx
Hidden/Spoiler:
[code]//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_wood");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_wood_left");
FootstepRightWalk("cis_inf_droid_walk_wood_right");
FootstepLeftRun("cis_inf_droid_run_wood_left");
FootstepRightRun("cis_inf_droid_run_wood_right");
FootstepLeftStop("cis_inf_droid_stop_wood");
FootstepRightStop("cis_inf_droid_stop_wood");
Jump("cis_inf_droid_jump_wood");
Land("cis_inf_droid_land_wood");
Roll("cis_inf_droid_roll_wood");
// Prone("cis_inf_droid_lie_wood");
Squat("cis_inf_droid_squat_wood");
//// Stand("cis_inf_droid_getup_wood");
Bodyfall("cis_inf_droid_lgBF_wood");
}

#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_wood");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_wood_left");
FootstepRightWalk("cis_inf_droid_walk_wood_right");
FootstepLeftRun("cis_inf_droid_run_wood_left");
FootstepRightRun("cis_inf_droid_run_wood_right");
FootstepLeftStop("cis_inf_droid_stop_wood");
FootstepRightStop("cis_inf_droid_stop_wood");
Jump("cis_inf_droid_jump_wood");
Land("cis_inf_droid_land_wood");
Roll("cis_inf_droid_roll_wood");
// Prone("cis_inf_droid_lie_wood");
Squat("cis_inf_droid_squat_wood");
//// Stand("cis_inf_droid_getup_wood");
Bodyfall("cis_inf_droid_lgBF_wood");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_wood");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_wood_left");
FootstepRightWalk("cis_inf_sbdroid_walk_wood_right");
FootstepLeftRun("cis_inf_sbdroid_run_wood_left");
FootstepRightRun("cis_inf_sbdroid_run_wood_right");
FootstepLeftStop("cis_inf_sbdroid_stop_wood");
FootstepRightStop("cis_inf_sbdroid_stop_wood");
Jump("cis_inf_sbdroid_jump_wood");
Land("cis_inf_sbdroid_land_wood");
Roll("cis_inf_sbdroid_roll_wood");
// Prone("cis_inf_sbdroid_lie_wood");
Squat("cis_inf_sbdroid_squat_wood");
//// Stand("cis_inf_sbdroid_getup_wood");
Bodyfall("cis_inf_sbdroid_lgBF_wood");
}
#endifplatform xbox pc
//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_wood");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_wood");
Land("rep_inf_trooper_land_wood");
Roll("rep_inf_trooper_roll_wood");
// Prone("rep_inf_trooper_lie_wood");
Squat("rep_inf_trooper_squat_wood");
//// Stand("rep_inf_trooper_getup_wood");
Bodyfall("rep_inf_trooper_lgBF_wood");
}
FoleyFXSoldier()
{
Name("rep_inf_soldier_wood");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_wood");
FootstepRightStop("rep_inf_soldier_stop_wood");
Jump("rep_inf_soldier_jump_wood");
Land("rep_inf_soldier_land_wood");
Roll("rep_inf_soldier_roll_wood");
// Prone("rep_inf_soldier_lie_wood");
Squat("rep_inf_soldier_squat_wood");
//// Stand("rep_inf_soldier_getup_wood");
Bodyfall("rep_inf_soldier_lgBF_wood");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_wood");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_wood_left");
FootstepRightWalk("cis_inf_soldier_walk_wood_right");
FootstepLeftRun("cis_inf_soldier_run_wood_left");
FootstepRightRun("cis_inf_soldier_run_wood_right");
FootstepLeftStop("cis_inf_soldier_stop_wood");
FootstepRightStop("cis_inf_soldier_stop_wood");
Jump("cis_inf_soldier_jump_wood");
Land("cis_inf_soldier_land_wood");
Roll("cis_inf_soldier_roll_wood");
// Prone("cis_inf_soldier_lie_wood");
Squat("cis_inf_soldier_squat_wood");
//// Stand("cis_inf_soldier_getup_wood");
Bodyfall("cis_inf_soldier_lgBF_wood");
}
FoleyFXSoldier()
{
Name("imp_inf_trooper_wood");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_wood_left");
FootstepRightWalk("rep_inf_trooper_walk_wood_right");
FootstepLeftRun("rep_inf_trooper_run_wood_left");
FootstepRightRun("rep_inf_trooper_run_wood_right");
FootstepLeftStop("rep_inf_trooper_stop_wood");
FootstepRightStop("rep_inf_trooper_stop_wood");
Jump("rep_inf_trooper_jump_wood");
Land("rep_inf_trooper_land_wood");
Roll("rep_inf_trooper_roll_wood");
// Prone("rep_inf_trooper_lie_wood");
Squat("rep_inf_trooper_squat_wood");
//// Stand("rep_inf_trooper_getup_wood");
Bodyfall("rep_inf_trooper_lgBF_wood");
}
FoleyFXSoldier()
{
Name("imp_inf_soldier_wood");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_wood_left");
FootstepRightWalk("rep_inf_soldier_walk_wood_right");
FootstepLeftRun("rep_inf_soldier_run_wood_left");
FootstepRightRun("rep_inf_soldier_run_wood_right");
FootstepLeftStop("rep_inf_soldier_stop_wood");
FootstepRightStop("rep_inf_soldier_stop_wood");
Jump("rep_inf_soldier_jump_wood");
Land("rep_inf_soldier_land_wood");
Roll("rep_inf_soldier_roll_wood");
// Prone("rep_inf_soldier_lie_wood");
Squat("rep_inf_soldier_squat_wood");
//// Stand("rep_inf_soldier_getup_wood");
Bodyfall("rep_inf_soldier_lgBF_wood");
}
[/code]

[code]cw_foley_water.ffx
//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_water");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_water_left");
FootstepRightWalk("cis_inf_droid_walk_water_right");
FootstepLeftRun("cis_inf_droid_run_water_left");
FootstepRightRun("cis_inf_droid_run_water_right");
FootstepLeftStop("cis_inf_droid_stop_water");
FootstepRightStop("cis_inf_droid_stop_water");
Jump("cis_inf_droid_jump_water");
Land("cis_inf_droid_land_water");
Roll("cis_inf_droid_roll_water");
// Prone("cis_inf_droid_lie_water");
Squat("cis_inf_droid_squat_water");
//// Stand("cis_inf_droid_getup_water");
Bodyfall("cis_inf_droid_lgBF_water");
}
#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_water");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_water_left");
FootstepRightWalk("cis_inf_droid_walk_water_right");
FootstepLeftRun("cis_inf_droid_run_water_left");
FootstepRightRun("cis_inf_droid_run_water_right");
FootstepLeftStop("cis_inf_droid_stop_water");
FootstepRightStop("cis_inf_droid_stop_water");
Jump("cis_inf_droid_jump_water");
Land("cis_inf_droid_land_water");
Roll("cis_inf_droid_roll_water");
// Prone("cis_inf_droid_lie_water");
Squat("cis_inf_droid_squat_water");
//// Stand("cis_inf_droid_getup_water");
Bodyfall("cis_inf_droid_lgBF_water");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_water");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_water_left");
FootstepRightWalk("cis_inf_sbdroid_walk_water_right");
FootstepLeftRun("cis_inf_sbdroid_run_water_left");
FootstepRightRun("cis_inf_sbdroid_run_water_right");
FootstepLeftStop("cis_inf_sbdroid_stop_water");
FootstepRightStop("cis_inf_sbdroid_stop_water");
Jump("cis_inf_sbdroid_jump_water");
Land("cis_inf_sbdroid_land_water");
Roll("cis_inf_sbdroid_roll_water");
// Prone("cis_inf_sbdroid_lie_water");
Squat("cis_inf_sbdroid_squat_water");
//// Stand("cis_inf_sbdroid_getup_water");
Bodyfall("cis_inf_sbdroid_lgBF_water");
}
#endifplatform xbox pc
//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_water");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_water");
Land("rep_inf_trooper_land_water");
Roll("rep_inf_trooper_roll_water");
// Prone("rep_inf_trooper_lie_water");
Squat("rep_inf_trooper_squat_water");
//// Stand("rep_inf_trooper_getup_water");
Bodyfall("rep_inf_trooper_lgBF_water");
}
FoleyFXSoldier()
{
Name("rep_inf_soldier_water");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_water");
FootstepRightStop("rep_inf_soldier_stop_water");
Jump("rep_inf_soldier_jump_water");
Land("rep_inf_soldier_land_water");
Roll("rep_inf_soldier_roll_water");
// Prone("rep_inf_soldier_lie_water");
Squat("rep_inf_soldier_squat_water");
//// Stand("rep_inf_soldier_getup_water");
Bodyfall("rep_inf_soldier_lgBF_water");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_water");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_water_left");
FootstepRightWalk("cis_inf_soldier_walk_water_right");
FootstepLeftRun("cis_inf_soldier_run_water_left");
FootstepRightRun("cis_inf_soldier_run_water_right");
FootstepLeftStop("cis_inf_soldier_stop_water");
FootstepRightStop("cis_inf_soldier_stop_water");
Jump("cis_inf_soldier_jump_water");
Land("cis_inf_soldier_land_water");
Roll("cis_inf_soldier_roll_water");
// Prone("cis_inf_soldier_lie_water");
Squat("cis_inf_soldier_squat_water");
//// Stand("cis_inf_soldier_getup_water");
Bodyfall("cis_inf_soldier_lgBF_water");
}
FoleyFXSoldier()
{
Name("imp_inf_trooper_water");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_water_left");
FootstepRightWalk("rep_inf_trooper_walk_water_right");
FootstepLeftRun("rep_inf_trooper_run_water_left");
FootstepRightRun("rep_inf_trooper_run_water_right");
FootstepLeftStop("rep_inf_trooper_stop_water");
FootstepRightStop("rep_inf_trooper_stop_water");
Jump("rep_inf_trooper_jump_water");
Land("rep_inf_trooper_land_water");
Roll("rep_inf_trooper_roll_water");
// Prone("rep_inf_trooper_lie_water");
Squat("rep_inf_trooper_squat_water");
//// Stand("rep_inf_trooper_getup_water");
Bodyfall("rep_inf_trooper_lgBF_water");
}
FoleyFXSoldier()
{
Name("imp_inf_soldier_water");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_water_left");
FootstepRightWalk("rep_inf_soldier_walk_water_right");
FootstepLeftRun("rep_inf_soldier_run_water_left");
FootstepRightRun("rep_inf_soldier_run_water_right");
FootstepLeftStop("rep_inf_soldier_stop_water");
FootstepRightStop("rep_inf_soldier_stop_water");
Jump("rep_inf_soldier_jump_water");
Land("rep_inf_soldier_land_water");
Roll("rep_inf_soldier_roll_water");
// Prone("rep_inf_soldier_lie_water");
Squat("rep_inf_soldier_squat_water");
//// Stand("rep_inf_soldier_getup_water");
Bodyfall("rep_inf_soldier_lgBF_water");
}
[/code]
cw_foley_stone.ffx
Hidden/Spoiler:
[code]//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_stone");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_stone_left");
FootstepRightWalk("cis_inf_droid_walk_stone_right");
FootstepLeftRun("cis_inf_droid_run_stone_left");
FootstepRightRun("cis_inf_droid_run_stone_right");
FootstepLeftStop("cis_inf_droid_stop_stone");
FootstepRightStop("cis_inf_droid_stop_stone");
Jump("cis_inf_droid_jump_stone");
Land("cis_inf_droid_land_stone");
Roll("cis_inf_droid_roll_stone");
// Prone("cis_inf_droid_lie_stone");
Squat("cis_inf_droid_squat_stone");
//// Stand("cis_inf_droid_getup_stone");
Bodyfall("cis_inf_droid_lgBF_stone");
}
#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_stone");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_stone_left");
FootstepRightWalk("cis_inf_droid_walk_stone_right");
FootstepLeftRun("cis_inf_droid_run_stone_left");
FootstepRightRun("cis_inf_droid_run_stone_right");
FootstepLeftStop("cis_inf_droid_stop_stone");
FootstepRightStop("cis_inf_droid_stop_stone");
Jump("cis_inf_droid_jump_stone");
Land("cis_inf_droid_land_stone");
Roll("cis_inf_droid_roll_stone");
// Prone("cis_inf_droid_lie_stone");
Squat("cis_inf_droid_squat_stone");
//// Stand("cis_inf_droid_getup_stone");
Bodyfall("cis_inf_droid_lgBF_stone");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_stone");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_stone_left");
FootstepRightWalk("cis_inf_sbdroid_walk_stone_right");
FootstepLeftRun("cis_inf_sbdroid_run_stone_left");
FootstepRightRun("cis_inf_sbdroid_run_stone_right");
FootstepLeftStop("cis_inf_sbdroid_stop_stone");
FootstepRightStop("cis_inf_sbdroid_stop_stone");
Jump("cis_inf_sbdroid_jump_stone");
Land("cis_inf_sbdroid_land_stone");
Roll("cis_inf_sbdroid_roll_stone");
// Prone("cis_inf_sbdroid_lie_stone");
Squat("cis_inf_sbdroid_squat_stone");
//// Stand("cis_inf_sbdroid_getup_stone");
Bodyfall("cis_inf_sbdroid_lgBF_stone");
}
#endifplatform xbox pc

//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_stone");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_stone");
Land("rep_inf_trooper_land_stone");
Roll("rep_inf_trooper_roll_stone");
// Prone("rep_inf_trooper_lie_stone");
Squat("rep_inf_trooper_squat_stone");
//// Stand("rep_inf_trooper_getup_stone");
Bodyfall("rep_inf_trooper_lgBF_stone");
}
FoleyFXSoldier()
{
Name("rep_inf_soldier_stone");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_stone");
FootstepRightStop("rep_inf_soldier_stop_stone");
Jump("rep_inf_soldier_jump_stone");
Land("rep_inf_soldier_land_stone");
Roll("rep_inf_soldier_roll_stone");
// Prone("rep_inf_soldier_lie_stone");
Squat("rep_inf_soldier_squat_stone");
//// Stand("rep_inf_soldier_getup_stone");
Bodyfall("rep_inf_soldier_lgBF_stone");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_stone");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_stone_left");
FootstepRightWalk("cis_inf_soldier_walk_stone_right");
FootstepLeftRun("cis_inf_soldier_run_stone_left");
FootstepRightRun("cis_inf_soldier_run_stone_right");
FootstepLeftStop("cis_inf_soldier_stop_stone");
FootstepRightStop("cis_inf_soldier_stop_stone");
Jump("cis_inf_soldier_jump_stone");
Land("cis_inf_soldier_land_stone");
Roll("cis_inf_soldier_roll_stone");
// Prone("cis_inf_soldier_lie_stone");
Squat("cis_inf_soldier_squat_stone");
//// Stand("cis_inf_soldier_getup_stone");
Bodyfall("cis_inf_soldier_lgBF_stone");
}
FoleyFXSoldier()
{
Name("imp_inf_trooper_stone");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_stone_left");
FootstepRightWalk("rep_inf_trooper_walk_stone_right");
FootstepLeftRun("rep_inf_trooper_run_stone_left");
FootstepRightRun("rep_inf_trooper_run_stone_right");
FootstepLeftStop("rep_inf_trooper_stop_stone");
FootstepRightStop("rep_inf_trooper_stop_stone");
Jump("rep_inf_trooper_jump_stone");
Land("rep_inf_trooper_land_stone");
Roll("rep_inf_trooper_roll_stone");
// Prone("rep_inf_trooper_lie_stone");
Squat("rep_inf_trooper_squat_stone");
//// Stand("rep_inf_trooper_getup_stone");
Bodyfall("rep_inf_trooper_lgBF_stone");
}
FoleyFXSoldier()
{
Name("imp_inf_soldier_stone");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_stone_left");
FootstepRightWalk("rep_inf_soldier_walk_stone_right");
FootstepLeftRun("rep_inf_soldier_run_stone_left");
FootstepRightRun("rep_inf_soldier_run_stone_right");
FootstepLeftStop("rep_inf_soldier_stop_stone");
FootstepRightStop("rep_inf_soldier_stop_stone");
Jump("rep_inf_soldier_jump_stone");
Land("rep_inf_soldier_land_stone");
Roll("rep_inf_soldier_roll_stone");
// Prone("rep_inf_soldier_lie_stone");
Squat("rep_inf_soldier_squat_stone");
//// Stand("rep_inf_soldier_getup_stone");
Bodyfall("rep_inf_soldier_lgBF_stone");
}
[/code]

cw_foley_snow.ffx
[code]//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_snow");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_snow_left");
FootstepRightWalk("cis_inf_droid_walk_snow_right");
FootstepLeftRun("cis_inf_droid_run_snow_left");
FootstepRightRun("cis_inf_droid_run_snow_right");
FootstepLeftStop("cis_inf_droid_stop_snow");
FootstepRightStop("cis_inf_droid_stop_snow");
Jump("cis_inf_droid_jump_snow");
Land("cis_inf_droid_land_snow");
Roll("cis_inf_droid_roll_snow");
// Prone("cis_inf_droid_lie_snow");
Squat("cis_inf_droid_squat_snow");
//// Stand("cis_inf_droid_getup_snow");
Bodyfall("cis_inf_droid_lgBF_snow");
}
#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_snow");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_snow_left");
FootstepRightWalk("cis_inf_droid_walk_snow_right");
FootstepLeftRun("cis_inf_droid_run_snow_left");
FootstepRightRun("cis_inf_droid_run_snow_right");
FootstepLeftStop("cis_inf_droid_stop_snow");
FootstepRightStop("cis_inf_droid_stop_snow");
Jump("cis_inf_droid_jump_snow");
Land("cis_inf_droid_land_snow");
Roll("cis_inf_droid_roll_snow");
// Prone("cis_inf_droid_lie_snow");
Squat("cis_inf_droid_squat_snow");
//// Stand("cis_inf_droid_getup_snow");
Bodyfall("cis_inf_droid_lgBF_snow");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_snow");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_snow_left");
FootstepRightWalk("cis_inf_sbdroid_walk_snow_right");
FootstepLeftRun("cis_inf_sbdroid_run_snow_left");
FootstepRightRun("cis_inf_sbdroid_run_snow_right");
FootstepLeftStop("cis_inf_sbdroid_stop_snow");
FootstepRightStop("cis_inf_sbdroid_stop_snow");
Jump("cis_inf_sbdroid_jump_snow");
Land("cis_inf_sbdroid_land_snow");
Roll("cis_inf_sbdroid_roll_snow");
// Prone("cis_inf_sbdroid_lie_snow");
Squat("cis_inf_sbdroid_squat_snow");
//// Stand("cis_inf_sbdroid_getup_snow");
Bodyfall("cis_inf_sbdroid_lgBF_snow");
}
#endifplatform xbox pc

//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_snow");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_snow");
Land("rep_inf_trooper_land_snow");
Roll("rep_inf_trooper_roll_snow");
// Prone("rep_inf_trooper_lie_snow");
Squat("rep_inf_trooper_squat_snow");
//// Stand("rep_inf_trooper_getup_snow");
Bodyfall("rep_inf_trooper_lgBF_snow");
}

FoleyFXSoldier()
{
Name("rep_inf_soldier_snow");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_snow");
FootstepRightStop("rep_inf_soldier_stop_snow");
Jump("rep_inf_soldier_jump_snow");
Land("rep_inf_soldier_land_snow");
Roll("rep_inf_soldier_roll_snow");
// Prone("rep_inf_soldier_lie_snow");
Squat("rep_inf_soldier_squat_snow");
//// Stand("rep_inf_soldier_getup_snow");
Bodyfall("rep_inf_soldier_lgBF_snow");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_snow");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_snow_left");
FootstepRightWalk("cis_inf_soldier_walk_snow_right");
FootstepLeftRun("cis_inf_soldier_run_snow_left");
FootstepRightRun("cis_inf_soldier_run_snow_right");
FootstepLeftStop("cis_inf_soldier_stop_snow");
FootstepRightStop("cis_inf_soldier_stop_snow");
Jump("cis_inf_soldier_jump_snow");
Land("cis_inf_soldier_land_snow");
Roll("cis_inf_soldier_roll_snow");
// Prone("cis_inf_soldier_lie_snow");
Squat("cis_inf_soldier_squat_snow");
//// Stand("cis_inf_soldier_getup_snow");
Bodyfall("cis_inf_soldier_lgBF_snow");
}
// Imperials

FoleyFXSoldier()
{
Name("imp_inf_trooper_snow");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_snow_left");
FootstepRightWalk("rep_inf_trooper_walk_snow_right");
FootstepLeftRun("rep_inf_trooper_run_snow_left");
FootstepRightRun("rep_inf_trooper_run_snow_right");
FootstepLeftStop("rep_inf_trooper_stop_snow");
FootstepRightStop("rep_inf_trooper_stop_snow");
Jump("rep_inf_trooper_jump_snow");
Land("rep_inf_trooper_land_snow");
Roll("rep_inf_trooper_roll_snow");
// Prone("rep_inf_trooper_lie_snow");
Squat("rep_inf_trooper_squat_snow");
//// Stand("rep_inf_trooper_getup_snow");
Bodyfall("rep_inf_trooper_lgBF_snow");
}

FoleyFXSoldier()
{
Name("imp_inf_soldier_snow");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_snow_left");
FootstepRightWalk("rep_inf_soldier_walk_snow_right");
FootstepLeftRun("rep_inf_soldier_run_snow_left");
FootstepRightRun("rep_inf_soldier_run_snow_right");
FootstepLeftStop("rep_inf_soldier_stop_snow");
FootstepRightStop("rep_inf_soldier_stop_snow");
Jump("rep_inf_soldier_jump_snow");
Land("rep_inf_soldier_land_snow");
Roll("rep_inf_soldier_roll_snow");
// Prone("rep_inf_soldier_lie_snow");
Squat("rep_inf_soldier_squat_snow");
//// Stand("rep_inf_soldier_getup_snow");
Bodyfall("rep_inf_soldier_lgBF_snow");
}
[/code]

cw_foley_metal.ffx
[code]//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_metal");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_metal_left");
FootstepRightWalk("cis_inf_droid_walk_metal_right");
FootstepLeftRun("cis_inf_droid_run_metal_left");
FootstepRightRun("cis_inf_droid_run_metal_right");
FootstepLeftStop("cis_inf_droid_stop_metal");
FootstepRightStop("cis_inf_droid_stop_metal");
Jump("cis_inf_droid_jump_metal");
Land("cis_inf_droid_land_metal");
Roll("cis_inf_droid_roll_metal");
// Prone("cis_inf_droid_lie_metal");
Squat("cis_inf_droid_squat_metal");
//// Stand("cis_inf_droid_getup_metal");
Bodyfall("cis_inf_droid_lgBF_metal");
}

#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_metal");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_metal_left");
FootstepRightWalk("cis_inf_droid_walk_metal_right");
FootstepLeftRun("cis_inf_droid_run_metal_left");
FootstepRightRun("cis_inf_droid_run_metal_right");
FootstepLeftStop("cis_inf_droid_stop_metal");
FootstepRightStop("cis_inf_droid_stop_metal");
Jump("cis_inf_droid_jump_metal");
Land("cis_inf_droid_land_metal");
Roll("cis_inf_droid_roll_metal");
// Prone("cis_inf_droid_lie_metal");
Squat("cis_inf_droid_squat_metal");
//// Stand("cis_inf_droid_getup_metal");
Bodyfall("cis_inf_droid_lgBF_metal");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_metal");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_metal_left");
FootstepRightWalk("cis_inf_sbdroid_walk_metal_right");
FootstepLeftRun("cis_inf_sbdroid_run_metal_left");
FootstepRightRun("cis_inf_sbdroid_run_metal_right");
FootstepLeftStop("cis_inf_sbdroid_stop_metal");
FootstepRightStop("cis_inf_sbdroid_stop_metal");
Jump("cis_inf_sbdroid_jump_metal");
Land("cis_inf_sbdroid_land_metal");
Roll("cis_inf_sbdroid_roll_metal");
// Prone("cis_inf_sbdroid_lie_metal");
Squat("cis_inf_sbdroid_squat_metal");
//// Stand("cis_inf_sbdroid_getup_metal");
Bodyfall("cis_inf_sbdroid_lgBF_metal");
}
#endifplatform xbox pc

//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_metal");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_metal");
Land("rep_inf_trooper_land_metal");
Roll("rep_inf_trooper_roll_metal");
// Prone("rep_inf_trooper_lie_metal");
Squat("rep_inf_trooper_squat_metal");
//// Stand("rep_inf_trooper_getup_metal");
Bodyfall("rep_inf_trooper_metal_lgBF");
}

FoleyFXSoldier()
{
Name("rep_inf_soldier_metal");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_metal");
FootstepRightStop("rep_inf_soldier_stop_metal");
Jump("rep_inf_soldier_jump_metal");
Land("rep_inf_soldier_land_metal");
Roll("rep_inf_soldier_roll_metal");
// Prone("rep_inf_soldier_lie_metal");
Squat("rep_inf_soldier_squat_metal");
//// Stand("rep_inf_soldier_getup_metal");
Bodyfall("rep_inf_soldier_lgBF_metal");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_metal");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_metal_left");
FootstepRightWalk("cis_inf_soldier_walk_metal_right");
FootstepLeftRun("cis_inf_soldier_run_metal_left");
FootstepRightRun("cis_inf_soldier_run_metal_right");
FootstepLeftStop("cis_inf_soldier_stop_metal");
FootstepRightStop("cis_inf_soldier_stop_metal");
Jump("cis_inf_soldier_jump_metal");
Land("cis_inf_soldier_land_metal");
Roll("cis_inf_soldier_roll_metal");
// Prone("cis_inf_soldier_lie_metal");
Squat("cis_inf_soldier_squat_metal");
//// Stand("cis_inf_soldier_getup_metal");
Bodyfall("cis_inf_soldier_lgBF_metal");
}
// Imperials

FoleyFXSoldier()
{
Name("imp_inf_trooper_metal");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_metal_left");
FootstepRightWalk("rep_inf_trooper_walk_metal_right");
FootstepLeftRun("rep_inf_trooper_run_metal_left");
FootstepRightRun("rep_inf_trooper_run_metal_right");
FootstepLeftStop("rep_inf_trooper_stop_metal");
FootstepRightStop("rep_inf_trooper_stop_metal");
Jump("rep_inf_trooper_jump_metal");
Land("rep_inf_trooper_land_metal");
Roll("rep_inf_trooper_roll_metal");
// Prone("rep_inf_trooper_lie_metal");
Squat("rep_inf_trooper_squat_metal");
//// Stand("rep_inf_trooper_getup_metal");
Bodyfall("rep_inf_trooper_metal_lgBF");
}

FoleyFXSoldier()
{
Name("imp_inf_soldier_metal");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_metal_left");
FootstepRightWalk("rep_inf_soldier_walk_metal_right");
FootstepLeftRun("rep_inf_soldier_run_metal_left");
FootstepRightRun("rep_inf_soldier_run_metal_right");
FootstepLeftStop("rep_inf_soldier_stop_metal");
FootstepRightStop("rep_inf_soldier_stop_metal");
Jump("rep_inf_soldier_jump_metal");
Land("rep_inf_soldier_land_metal");
Roll("rep_inf_soldier_roll_metal");
// Prone("rep_inf_soldier_lie_metal");
Squat("rep_inf_soldier_squat_metal");
//// Stand("rep_inf_soldier_getup_metal");
Bodyfall("rep_inf_soldier_lgBF_metal");
}
[/code]
cw_foley_grass.ffx
Hidden/Spoiler:
[code]//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_grass");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_grass_left");
FootstepRightWalk("cis_inf_droid_walk_grass_right");
FootstepLeftRun("cis_inf_droid_run_grass_left");
FootstepRightRun("cis_inf_droid_run_grass_right");
FootstepLeftStop("cis_inf_droid_stop_grass");
FootstepRightStop("cis_inf_droid_stop_grass");
Jump("cis_inf_droid_jump_grass");
Land("cis_inf_droid_land_grass");
Roll("cis_inf_droid_roll_grass");
// Prone("cis_inf_droid_lie_grass");
Squat("cis_inf_droid_squat_grass");
//// Stand("cis_inf_droid_getup_grass");
Bodyfall("cis_inf_droid_lgBF_grass");
}
#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_grass");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_grass_left");
FootstepRightWalk("cis_inf_droid_walk_grass_right");
FootstepLeftRun("cis_inf_droid_run_grass_left");
FootstepRightRun("cis_inf_droid_run_grass_right");
FootstepLeftStop("cis_inf_droid_stop_grass");
FootstepRightStop("cis_inf_droid_stop_grass");
Jump("cis_inf_droid_jump_grass");
Land("cis_inf_droid_land_grass");
Roll("cis_inf_droid_roll_grass");
// Prone("cis_inf_droid_lie_grass");
Squat("cis_inf_droid_squat_grass");
//// Stand("cis_inf_droid_getup_grass");
Bodyfall("cis_inf_droid_lgBF_grass");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_grass");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_grass_left");
FootstepRightWalk("cis_inf_sbdroid_walk_grass_right");
FootstepLeftRun("cis_inf_sbdroid_run_grass_left");
FootstepRightRun("cis_inf_sbdroid_run_grass_right");
FootstepLeftStop("cis_inf_sbdroid_stop_grass");
FootstepRightStop("cis_inf_sbdroid_stop_grass");
Jump("cis_inf_sbdroid_jump_grass");
Land("cis_inf_sbdroid_land_grass");
Roll("cis_inf_sbdroid_roll_grass");
// Prone("cis_inf_sbdroid_lie_grass");
Squat("cis_inf_sbdroid_squat_grass");
//// Stand("cis_inf_sbdroid_getup_grass");
Bodyfall("cis_inf_sbdroid_lgBF_grass");
}
#endifplatform xbox pc

//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_grass");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_grass");
Land("rep_inf_trooper_land_grass");
Roll("rep_inf_trooper_roll_grass");
// Prone("rep_inf_trooper_lie_grass");
Squat("rep_inf_trooper_squat_grass");
//// Stand("rep_inf_trooper_getup_grass");
Bodyfall("rep_inf_trooper_lgBF_grass");
}

FoleyFXSoldier()
{
Name("rep_inf_soldier_grass");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_grass");
FootstepRightStop("rep_inf_soldier_stop_grass");
Jump("rep_inf_soldier_jump_grass");
Land("rep_inf_soldier_land_grass");
Roll("rep_inf_soldier_roll_grass");
// Prone("rep_inf_soldier_lie_grass");
Squat("rep_inf_soldier_squat_grass");
//// Stand("rep_inf_soldier_getup_grass");
Bodyfall("rep_inf_soldier_lgBF_grass");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_grass");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_grass_left");
FootstepRightWalk("cis_inf_soldier_walk_grass_right");
FootstepLeftRun("cis_inf_soldier_run_grass_left");
FootstepRightRun("cis_inf_soldier_run_grass_right");
FootstepLeftStop("cis_inf_soldier_stop_grass");
FootstepRightStop("cis_inf_soldier_stop_grass");
Jump("cis_inf_soldier_jump_grass");
Land("cis_inf_soldier_land_grass");
Roll("cis_inf_soldier_roll_grass");
// Prone("cis_inf_soldier_lie_grass");
Squat("cis_inf_soldier_squat_grass");
//// Stand("cis_inf_soldier_getup_grass");
Bodyfall("cis_inf_soldier_lgBF_grass");
}
FoleyFXSoldier()
{
Name("imp_inf_trooper_grass");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_grass_left");
FootstepRightWalk("rep_inf_trooper_walk_grass_right");
FootstepLeftRun("rep_inf_trooper_run_grass_left");
FootstepRightRun("rep_inf_trooper_run_grass_right");
FootstepLeftStop("rep_inf_trooper_stop_grass");
FootstepRightStop("rep_inf_trooper_stop_grass");
Jump("rep_inf_trooper_jump_grass");
Land("rep_inf_trooper_land_grass");
Roll("rep_inf_trooper_roll_grass");
// Prone("rep_inf_trooper_lie_grass");
Squat("rep_inf_trooper_squat_grass");
//// Stand("rep_inf_trooper_getup_grass");
Bodyfall("rep_inf_trooper_lgBF_grass");
}

FoleyFXSoldier()
{
Name("imp_inf_soldier_grass");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_grass_left");
FootstepRightWalk("rep_inf_soldier_walk_grass_right");
FootstepLeftRun("rep_inf_soldier_run_grass_left");
FootstepRightRun("rep_inf_soldier_run_grass_right");
FootstepLeftStop("rep_inf_soldier_stop_grass");
FootstepRightStop("rep_inf_soldier_stop_grass");
Jump("rep_inf_soldier_jump_grass");
Land("rep_inf_soldier_land_grass");
Roll("rep_inf_soldier_roll_grass");
// Prone("rep_inf_soldier_lie_grass");
Squat("rep_inf_soldier_squat_grass");
//// Stand("rep_inf_soldier_getup_grass");
Bodyfall("rep_inf_soldier_lgBF_grass");
}
[/code]
cw_foley_dirt.ffx
Hidden/Spoiler:
[code]//-cis Foley Effects-----------------------------------------------------------

//-Soldier---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("cis_inf_droid_dirt");
Class("cis_inf_droid");
FootstepLeftWalk("cis_inf_droid_walk_dirt_left");
FootstepRightWalk("cis_inf_droid_walk_dirt_right");
FootstepLeftRun("cis_inf_droid_run_dirt_left");
FootstepRightRun("cis_inf_droid_run_dirt_right");
FootstepLeftStop("cis_inf_droid_stop_dirt");
FootstepRightStop("cis_inf_droid_stop_dirt");
Jump("cis_inf_droid_jump_dirt");
Land("cis_inf_droid_land_dirt");
Roll("cis_inf_droid_roll_dirt");
// Prone("cis_inf_droid_lie_dirt");
Squat("cis_inf_droid_squat_dirt");
//// Stand("cis_inf_droid_getup_dirt");
Bodyfall("cis_inf_droid_lgBF_dirt");
}

#ifplatform ps2
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_dirt");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_droid_walk_dirt_left");
FootstepRightWalk("cis_inf_droid_walk_dirt_right");
FootstepLeftRun("cis_inf_droid_run_dirt_left");
FootstepRightRun("cis_inf_droid_run_dirt_right");
FootstepLeftStop("cis_inf_droid_stop_dirt");
FootstepRightStop("cis_inf_droid_stop_dirt");
Jump("cis_inf_droid_jump_dirt");
Land("cis_inf_droid_land_dirt");
Roll("cis_inf_droid_roll_dirt");
// Prone("cis_inf_droid_lie_dirt");
Squat("cis_inf_droid_squat_dirt");
//// Stand("cis_inf_droid_getup_dirt");
Bodyfall("cis_inf_droid_lgBF_dirt");
}
#endifplatform ps2

#ifplatform xbox pc
FoleyFXSoldier()
{
Name("cis_inf_sbdroid_dirt");
Class("cis_inf_sbdroid");
FootstepLeftWalk("cis_inf_sbdroid_walk_dirt_left");
FootstepRightWalk("cis_inf_sbdroid_walk_dirt_right");
FootstepLeftRun("cis_inf_sbdroid_run_dirt_left");
FootstepRightRun("cis_inf_sbdroid_run_dirt_right");
FootstepLeftStop("cis_inf_sbdroid_stop_dirt");
FootstepRightStop("cis_inf_sbdroid_stop_dirt");
Jump("cis_inf_sbdroid_jump_dirt");
Land("cis_inf_sbdroid_land_dirt");
Roll("cis_inf_sbdroid_roll_dirt");
// Prone("cis_inf_sbdroid_lie_dirt");
Squat("cis_inf_sbdroid_squat_dirt");
//// Stand("cis_inf_sbdroid_getup_dirt");
Bodyfall("cis_inf_sbdroid_lgBF_dirt");
}
#endifplatform xbox pc
//-rep Foley Effects-----------------------------------------------------------

//-Trooper---------------------------------------------------------------------

FoleyFXSoldier()
{
Name("rep_inf_trooper_dirt");
Class("rep_inf_trooper");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rifledc15a");
FootstepRightStop("rifledc15a");
Jump("rep_inf_trooper_jump_dirt");
Land("rep_inf_trooper_land_dirt");
Roll("rep_inf_trooper_roll_dirt");
// Prone("rep_inf_trooper_lie_dirt");
Squat("rep_inf_trooper_squat_dirt");
//// Stand("rep_inf_trooper_getup_dirt");
Bodyfall("rep_inf_trooper_lgBF_dirt");
}

FoleyFXSoldier()
{
Name("rep_inf_soldier_dirt");
Class("rep_inf_soldier");
FootstepLeftWalk("rifledc15a");
FootstepRightWalk("rifledc15a");
FootstepLeftRun("rifledc15a");
FootstepRightRun("rifledc15a");
FootstepLeftStop("rep_inf_soldier_stop_dirt");
FootstepRightStop("rep_inf_soldier_stop_dirt");
Jump("rep_inf_soldier_jump_dirt");
Land("rep_inf_soldier_land_dirt");
Roll("rep_inf_soldier_roll_dirt");
// Prone("rep_inf_soldier_lie_dirt");
Squat("rep_inf_soldier_squat_dirt");
//// Stand("rep_inf_soldier_getup_dirt");
Bodyfall("rep_inf_soldier_lgBF_dirt");
}

FoleyFXSoldier()
{
Name("cis_inf_soldier_dirt");
Class("cis_inf_soldier");
FootstepLeftWalk("cis_inf_soldier_walk_dirt_left");
FootstepRightWalk("cis_inf_soldier_walk_dirt_right");
FootstepLeftRun("cis_inf_soldier_run_dirt_left");
FootstepRightRun("cis_inf_soldier_run_dirt_right");
FootstepLeftStop("cis_inf_soldier_stop_dirt");
FootstepRightStop("cis_inf_soldier_stop_dirt");
Jump("cis_inf_soldier_jump_dirt");
Land("cis_inf_soldier_land_dirt");
Roll("cis_inf_soldier_roll_dirt");
// Prone("cis_inf_soldier_lie_dirt");
Squat("cis_inf_soldier_squat_dirt");
//// Stand("cis_inf_soldier_getup_dirt");
Bodyfall("cis_inf_soldier_lgBF_dirt");
}


// Imperial

FoleyFXSoldier()
{
Name("imp_inf_trooper_dirt");
Class("imp_inf_trooper");
FootstepLeftWalk("rep_inf_trooper_walk_dirt_left");
FootstepRightWalk("rep_inf_trooper_walk_dirt_right");
FootstepLeftRun("rep_inf_trooper_run_dirt_left");
FootstepRightRun("rep_inf_trooper_run_dirt_right");
FootstepLeftStop("rep_inf_trooper_stop_dirt");
FootstepRightStop("rep_inf_trooper_stop_dirt");
Jump("rep_inf_trooper_jump_dirt");
Land("rep_inf_trooper_land_dirt");
Roll("rep_inf_trooper_roll_dirt");
// Prone("rep_inf_trooper_lie_dirt");
Squat("rep_inf_trooper_squat_dirt");
//// Stand("rep_inf_trooper_getup_dirt");
Bodyfall("rep_inf_trooper_lgBF_dirt");
}

FoleyFXSoldier()
{
Name("imp_inf_soldier_dirt");
Class("imp_inf_soldier");
FootstepLeftWalk("rep_inf_soldier_walk_dirt_left");
FootstepRightWalk("rep_inf_soldier_walk_dirt_right");
FootstepLeftRun("rep_inf_soldier_run_dirt_left");
FootstepRightRun("rep_inf_soldier_run_dirt_right");
FootstepLeftStop("rep_inf_soldier_stop_dirt");
FootstepRightStop("rep_inf_soldier_stop_dirt");
Jump("rep_inf_soldier_jump_dirt");
Land("rep_inf_soldier_land_dirt");
Roll("rep_inf_soldier_roll_dirt");
// Prone("rep_inf_soldier_lie_dirt");
Squat("rep_inf_soldier_squat_dirt");
//// Stand("rep_inf_soldier_getup_dirt");
Bodyfall("rep_inf_soldier_lgBF_dirt");
}
[/code]


EDIT
Marth8880 wrote:http://www.secretsociety.com/forum/down ... dhooks.txt

See the section titled "Foley Effects (impacts, collisions)".
NVM I figured it out. Thank you so much, without that .txt I wouldn't have been able to change the footsteps sound effects! :D
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