Didn't really know how to phrase this 100% accurate, but I've been curious about what to do in the following situation.
- I'm creating a custom class that is similar to the basic Clone Trooper, which already has a stock ODF coded for it.
- However, I planned to add some differences (it's a Clone Scout Trooper, like on Kashyyyk). I wanted to change his arsenal and give him a different model, obviously.
- The role he'd fill would still be the "rifleman" class for the team.
In the above case, is it better/a tad more organised to create a new ODF for this class, or should I just re-code the base rifleman ODF instead as a way of saving space?
General tip - Should I re-code ODFs or make new ones?
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Re: General tip - Should I re-code ODFs or make new ones?
You could make many of the changes through LUA with SetClassProperty.
Check this tutorial for how to change the model with LUA.
Check this tutorial for how to change the model with LUA.