BF2 Modtools Crashing [Solved]

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mrcluster
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BF2 Modtools Crashing [Solved]

Post by mrcluster »

I haven't been able to find any information on this, surprisingly, but for some reason my BF2 ModTools crashes whenever I load a map. In the past, when I modded on my computer before an update killed its hard drive, I was able to successfully use it and load/play maps, but suddenly it just stopped working once I downloaded it now. How can I fix this? It's a big issue since I'd be able to find what's making my custom sounds crash my map if I was able to run it. Here's the Bfront2.log:

Code: Select all

Opened logfile BFront2.log  2018-01-04 1213
ingame stream    movies\crawl.mvs
Tatooine: Tuskencamp - Cannot find rvs.lvl - Skipping KotOR era and modes
Tatooine: Tuskencamp - Cannot find 212.lvl - Skipping BFX era and mode
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
num, Selection =    1    table: 06579A98
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    1
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
play movie    FLN         200    ,    300         510    x    400

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment FLN0.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    2
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    3
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    4
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    5
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    6
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    7
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    8
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    9
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    10
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    11
EraSelection.subst =     c    era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    13
EraSelection.subst =     c    era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    14
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    35
EraSelection.subst =     g    era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    51
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
num, Selection =    1    table: 06579A98
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    45
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
play movie    FLN         200    ,    300         510    x    400

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment FLN0.000000ly

bEra_CloneWar =     1     bEra_Galactic =     1
clonewar_visable =     true     galactic_visable =     true
Adding map:     TISc_con     idx:     1
Adding map:     TISg_con     idx:     2
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil
Last edited by mrcluster on Fri Jan 05, 2018 6:22 pm, edited 1 time in total.
Marth8880
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Re: BF2 Modtools Crashing

Post by Marth8880 »

Sounds like it might be the sound bug.

Are you able to play any stock maps? Try disabling sound by going into the Audio Options and setting "Mixer" to "Disabled".

If it works after doing that, go ahead re-enable it and then either a) enable Stereo Mix/What U Hear/etc. in your Recording devices in Windows, or b) plug a mic (or even a pair of headphones) into your computer's mic jack.
mrcluster
Private First Class
Posts: 80
Joined: Thu Sep 01, 2016 3:41 pm
Projects :: Tatooine - Jundland Wastes
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: BF2 Modtools Crashing

Post by mrcluster »

Ah, thanks! Yeah, it seems setting the mixer to "disabled" allows it to run now. Enabling "Stereo Mix" allows me to let the sound play and also run maps; everything's fixed!

Perhaps this bug should be documented somewhere; I haven't seen anything on it before.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: BF2 Modtools Crashing

Post by Marth8880 »

mrcluster wrote:Perhaps this bug should be documented somewhere; I haven't seen anything on it before.
It's documented quite thoroughly with over a decade of information, but it's probably just a little difficult to *find* said information.
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