Sometimes, units I make don't work [Solved]

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mrcluster
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Posts: 80
Joined: Thu Sep 01, 2016 3:41 pm
Projects :: Tatooine - Jundland Wastes
Games I'm Playing :: SWBF2
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Sometimes, units I make don't work [Solved]

Post by mrcluster »

I've been having a bit of a weird problem. Sometimes when I create a unit, it doesn't load into the game. Here, let me show an example, this is a WIP "jet-trooper" droid. It is literally the exact same as my base battledroid unit (which works), minus the model.

cis_inf_jetdroid.odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "cis_inf_default"


[Properties]
GeometryName = "cis_inf_battledroid_jet2"
GeometryLowRes = "cis_inf_bdroid_low1"
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"

FirstPerson = "CIS\cisbdrd;cis_1st_bdroid"

//OverrideTexture = "cis_inf_battledroid_camo"

WEAPONSECTION = 1
WeaponName = "cis_weap_inf_e5"
WeaponAmmo = 4

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_se14"
WeaponAmmo = 0

//WEAPONSECTION = 3
//WeaponName = "cis_weap_inf_thermaldetonator"
//WeaponAmmo = 4
//WeaponChannel = 1

VOUnitType = 082

VOSound = "cis_command_follow SC_Follow"
VOSound = "cis_command_stopFollow SC_StopFollow"
VOSound = "cis_command_stopVehicle SC_VehicleWaitUp"
VOSound = "cis_command_getIn SC_GetIn"
VOSound = "cis_command_getOut SC_GetOut"
VOSound = "cis_response_follow SC_FollowResponse"
VOSound = "cis_response_stopFollow SC_StopFollowResponse"
VOSound = "cis_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "cis_response_getIn SC_GetInResponse"
VOSound = "cis_response_getOut SC_GetOutResponse"

VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum121 AcquiredTarget +VOUnitNum121"
VOSound = "cis1_inf_chatter_AcquiredTarget_Left AcquiredTarget +Left"
VOSound = "cis1_inf_chatter_AcquiredTarget_Right AcquiredTarget +Right"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum123 AcquiredTarget +VOUnitNum123"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum124 AcquiredTarget +VOUnitNum124"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum124 NotShootingCriticalHit +VOUnitNum124"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum125 AcquiredTarget +VOUnitNum125"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum125 NotShootingCriticalHit +VOUnitNum125"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum126 AcquiredTarget +VOUnitNum126"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum126 NotShootingCriticalHit +VOUnitNum126"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum127 AcquiredTarget +VOUnitNum127"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum127 NotShootingCriticalHit +VOUnitNum127"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum132 AcquiredTarget +VOUnitNum132"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum132 NotShootingCriticalHit +VOUnitNum132"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum161 AcquiredTarget +VOUnitNum161"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum161 NotShootingCriticalHit +VOUnitNum161"
VOSound = "cis1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "cis1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "cis1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "cis1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "cis1_inf_chatter_Grenade Grenade"
VOSound = "cis1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum122 AcquiredTarget +IsSniper +VOUnitNum122"
VOSound = "cis1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "cis1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "cis1_inf_chatter_GivePowerup GivePowerup"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum181 AcquiredTarget +VOUnitNum181"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum186 AcquiredTarget +VOUnitNum186"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum187 AcquiredTarget +VOUnitNum187"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum188 AcquiredTarget +VOUnitNum188"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum189 AcquiredTarget +VOUnitNum189"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum190 AcquiredTarget +VOUnitNum190"
VOSound = "cis1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "cis1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "cis1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "cis1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "cis1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "cis1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "cis1_inf_chatter_AcquiredTarget_Above_VOUnitNum121_InHover AcquiredTarget +Above +VOUnitNum121 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_Left_InHover AcquiredTarget +Left +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_Right_InHover AcquiredTarget +Right +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum124_InHover AcquiredTarget +VOUnitNum124 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum124_InHover NotShootingCriticalHit +VOUnitNum124 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum125_InHover AcquiredTarget +VOUnitNum125 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum125_InHover NotShootingCriticalHit +VOUnitNum125 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum126_InHover AcquiredTarget +VOUnitNum126 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum126_InHover NotShootingCriticalHit +VOUnitNum126 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum127_InHover AcquiredTarget +VOUnitNum127 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum127_InHover NotShootingCriticalHit +VOUnitNum127 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum132_InHover AcquiredTarget +VOUnitNum132 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum132_InHover NotShootingCriticalHit +VOUnitNum132 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum161_InHover AcquiredTarget +VOUnitNum161 +InHover"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum161_InHover NotShootingCriticalHit +VOUnitNum161 +InHover"
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "cis1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "cis1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "cis1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "cis1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "cis1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "cis1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum122_InHover AcquiredTarget +IsSniper +VOUnitNum122 +InHover"
VOSound = "cis1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "cis1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum181_InHover AcquiredTarget +VOUnitNum181 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum186_InHover AcquiredTarget +VOUnitNum186 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum187_InHover AcquiredTarget +VOUnitNum187 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum188_InHover AcquiredTarget +VOUnitNum188 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum189_InHover AcquiredTarget +VOUnitNum189 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum190_InHover AcquiredTarget +VOUnitNum190 +InHover"
VOSound = "cis1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "cis1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "cis1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "cis1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "cis1_inf_chatter_AcquiredTarget_Above_VOUnitNum121_InWalker AcquiredTarget +Above +VOUnitNum121 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_Left_InWalker AcquiredTarget +Left +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_Right_InWalker AcquiredTarget +Right +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum124_InWalker AcquiredTarget +VOUnitNum124 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum124_InWalker NotShootingCriticalHit +VOUnitNum124 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum125_InWalker AcquiredTarget +VOUnitNum125 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum125_InWalker NotShootingCriticalHit +VOUnitNum125 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum126_InWalker AcquiredTarget +VOUnitNum126 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum126_InWalker NotShootingCriticalHit +VOUnitNum126 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum127_InWalker AcquiredTarget +VOUnitNum127 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum127_InWalker NotShootingCriticalHit +VOUnitNum127 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum132_InWalker AcquiredTarget +VOUnitNum132 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum132_InWalker NotShootingCriticalHit +VOUnitNum132 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum161_InWalker AcquiredTarget +VOUnitNum161 +InWalker"
VOSound = "cis1_inf_chatter_NotShootingCriticalHit_VOUnitNum161_InWalker NotShootingCriticalHit +VOUnitNum161 +InWalker"
VOSound = "cis1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "cis1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "cis1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "cis1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "cis1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "cis1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "cis1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum122_InWalker AcquiredTarget +IsSniper +VOUnitNum122 +InWalker"
VOSound = "cis1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "cis1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum181_InWalker AcquiredTarget +VOUnitNum181 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum186_InWalker AcquiredTarget +VOUnitNum186 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum187_InWalker AcquiredTarget +VOUnitNum187 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum188_InWalker AcquiredTarget +VOUnitNum188 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum189_InWalker AcquiredTarget +VOUnitNum189 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum190_InWalker AcquiredTarget +VOUnitNum190 +InWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "cis1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "cis1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "cis1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"[/code]
And, here's my infantry .req file, just so you know I didn't misspell its name when I included it:

cw_inf_basic.req:
Hidden/Spoiler:
[code]ucft
{
REQN
{
"class"
"rep_inf_trooper"
"cis_inf_battledroid"
"rep_inf_pilot"
"cis_inf_droidpilot"
//"rep_fly_z95headhunter"
//"rep_fly_v19torrent"
"cis_inf_jetdroid"
}
}[/code]
Here's my whole mission Lua file, in case there's some memory fudge-ry or some other thing causing this that I don't know about:

FCLc_con.lua:
Hidden/Spoiler:
[code]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;


function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(70)
SetMaxPlayerFlyHeight (70)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

SetGroundFlyerMap(1);

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
--"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
--"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin")--,
--"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\inf.lvl",
"cw_inf_basic")
ReadDataFile("SIDE\\cis.lvl",
--"cis_inf_rifleman",
"cis_inf_rocketeer",
--"cis_inf_engineer",
--"cis_inf_sniper",
--"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_trooper",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_pilot",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_battledroid",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_droidpilot",1, 4},
--sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_jetdroid",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_anakin")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
--SetMemoryPoolSize("SolderAnimation", 435)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:FCL\\FCL.lvl", "FCL_conquest")
ReadDataFile("dc:FCL\\FCL.lvl", "FCL_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
--OpenAudioStream("dc:sound\\fcl.lvl", "imp_vo_bf1")

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end

[/code]
In my Bfront2.log, I get a rather peculiar line:

Code: Select all

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_inf_jetdroid" (check the side's .req file)
Any help is appreciated! :smile:

EDIT: Okay, the issue is solved. Turns out that a .req file's "class" block can only include 4 classes, so I just needed to make another file.
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