Imperial Side Mod problem
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Imperial Side Mod problem
So I've made an imperial side mod and gave the shock trooper the rebel soldier's blaster rifle, the odd thing is, the blaster rifle itself is not showing up in the "Imperial Diplomacy", "Tying Up Loose Ends" and "Preventative measures" campaign missions, why is that? and how can I fix it?
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Re: Imperial Side Mod problem
If you're loading the blaster rifle from the rebel side, it won't show up on those missions because the rebel soldier isn't loaded in these missions. You need to either add the rebel blaster rifle to the imperial side (it's odf and msh files) or call for the rebel soldier in the lua's for those missions.
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Re: Imperial Side Mod problem
Where can I find the .lua files for those missions?ARCTroopaNate wrote:If you're loading the blaster rifle from the rebel side, it won't show up on those missions because the rebel soldier isn't loaded in these missions. You need to either add the rebel blaster rifle to the imperial side (it's odf and msh files) or call for the rebel soldier in the lua's for those missions.
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Re: Imperial Side Mod problem
modtools/assets/scripts, the campaign scripts are the one with the "_c" suffix.
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Re: Imperial Side Mod problem
How would I be able to call the Rebel Soldier? what do I need to edit?ARCTroopaNate wrote:modtools/assets/scripts, the campaign scripts are the one with the "_c" suffix.
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Re: Imperial Side Mod problem
something like
ReadDataFile...all.lvl...
“all_inf_rifleman_jungle”)
For the top line copy one from one of the other sides and change it from whatever that three letter abbreviation is to “all” (no quotations)
ReadDataFile...all.lvl...
“all_inf_rifleman_jungle”)
For the top line copy one from one of the other sides and change it from whatever that three letter abbreviation is to “all” (no quotations)
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Re: Imperial Side Mod problem
since I've edited that file do I have to copy that to my created data_ABC world folder?ARCTroopaNate wrote:something like
ReadDataFile...all.lvl...
“all_inf_rifleman_jungle”)
For the top line copy one from one of the other sides and change it from whatever that three letter abbreviation is to “all” (no quotations)
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Re: Imperial Side Mod problem
http://www.gametoast.com/viewtopic.php? ... 96#p287596
You will need to do this if you're editing mission scripts.
You will need to do this if you're editing mission scripts.
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Re: Imperial Side Mod problem
I understand the localization stuff and how it works and all, but how do I make an edited name appear on all stock maps? I mean I replaced the Dark Trooper, and changed the name to shadow trooper via localization, but it only appears in the munged mod how do I make the name "Shadow Trooper" appear on all stock maps?ARCTroopaNate wrote:http://www.gametoast.com/viewtopic.php? ... 96#p287596
You will need to do this if you're editing mission scripts.
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Re: Imperial Side Mod problem
not sure if this is what you mean/need.tehShocktroopa wrote:I understand the localization stuff and how it works and all, but how do I make an edited name appear on all stock maps? I mean I replaced the Dark Trooper, and changed the name to shadow trooper via localization, but it only appears in the munged mod how do I make the name "Shadow Trooper" appear on all stock maps?ARCTroopaNate wrote:http://www.gametoast.com/viewtopic.php? ... 96#p287596
You will need to do this if you're editing mission scripts.
you will need to copy all of the maps' lua files (dag1g_con, end1g_con, kas2g_con etc) to your bf2modtools/data_abc/common/scripts/abc folder, then add them to your mission req (bfsmodtools/data_abc/common)
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