Game music stops when I get out of a command flyer
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Game music stops when I get out of a command flyer
I recently added the Clone Gunship to my ground map, with the necessary additions (i.e. I set the CommandFlyer memory so it can spawn), and the ship works 100% perfectly, minus one thing. Whenever I enter it then get out, the game music stops. It comes back after a bit or if a hero spawns, but preferably this shouldn't happen at all. What should I do?
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- Resistance Leader
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Re: Game music stops when I get out of a command flyer
Setting the Music, AllMusic, RepMusic, CisMusic, and ImpMusic parameters in the gunship's ODF to "" should probably resolve it.
What's happening is the vehicle's music is playing when you're in it, then when you get out, because the map music's properties most likely have an MinInactiveTime value of something greater than 0 the map music is stopped for a bit before it's allowed to start back up again.
What's happening is the vehicle's music is playing when you're in it, then when you get out, because the map music's properties most likely have an MinInactiveTime value of something greater than 0 the map music is stopped for a bit before it's allowed to start back up again.