Hi, so I've been playing around with modding for SWBF2 for about a month now using Zeroeditor, I'm currently working on a test map just to mess around and see what I can do. My first instinct was to add some dope vehicles. So, I created new groups/regions for the com_item_vehicle_spawn. I have 4 Command points, the first 2 are given to Rep/Cis and in the first 2 CP's I have 2 vehicle spawn points the first is set to ClassRepAtk = rep_hover_fightertank ClassCisDef = cis_hover_aat the second vehicle spawn is set to ClassRepAtk = rep_walk_oneman_atst and ClassCisDef = cis_tread_snail
The other 2 neutral Command Points are both set to ClassRepAtk = rep_walk_atte and ClassCisDef = cis_walk_spider. So basically I copied every msh, req, and odf file I could find with the words atte/atst/spider/fightertank/aat. I checked the req files to see if it wasn't listed for some reason and they were. Right now the only vehicle that shows up is an AAT in the left vehicle spawn of the CIS starting Command Point.
If you can think of anything I may be doing wrong, I'll try just about anything. Thanks!
Vehicles Not Loading
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Re: Vehicles Not Loading
Have you added the vehicles to your lua??
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Re: Vehicles Not Loading
In ABCc_con.lua they are all listed as they should be i believeARCTroopaNate wrote:Have you added the vehicles to your lua??
EDIT
If anyone else has any input it would be very appreciated.
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Re: Vehicles Not Loading
Hey!) Can you show me your ***.lua file? Do you have rep and cis folders in sides?
And about AT-TE walker, it needs in memory pool for command walkers, and number of walkers with 3 pairs of legs.
The same goes for the rest walkers with 2 pairs of legs (spider walker, dwarfspider)
And about AT-TE walker, it needs in memory pool for command walkers, and number of walkers with 3 pairs of legs.
The same goes for the rest walkers with 2 pairs of legs (spider walker, dwarfspider)
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Re: Vehicles Not Loading
Are you sure that you have the Republic set to attackers and CIS to defenders?