BF1 Props Disapear [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

BF1 Props Disapear [Solved]

Post by Lorul1 »

So I'm having a problem with all the props that sereja made for battlefront 1. They disappear and flash very often especially when you are right next to them.

Here's an example:

I'm right next to this building
Hidden/Spoiler:
Image
When i shift my camera you can see it completely disappears
Hidden/Spoiler:
Image
Sometimes certain parts will become transparent as you can see on the building to the right of the pictures here :
Hidden/Spoiler:
Image
Image
The stuff comes from serejas assets for naboo
the name of the building from the first example is nab4_building_h

Here is the ODF to the first example:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "nab4_building_h.msh"

[Properties]
GeometryName = "nab4_building_h"
FoleyFXGroup = "stone_foley"
Here is the .option :
Hidden/Spoiler:
-donotmergecollision

How do I fix this ?
Last edited by Lorul1 on Wed Jan 24, 2018 8:37 pm, edited 1 time in total.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: BF1 Props Disapear

Post by AQT »

Looks like the models don't have lowrez models. I'd personally just copy and use the main parts of the original model and use those as the lowrez through either XSI or hex editing.
MissingTexture
2nd Lieutenant
2nd Lieutenant
Posts: 380
Joined: Sat Jun 13, 2015 10:51 am
Projects :: SW Resistance Rising
Location: Toronto, ON

Re: BF1 Props Disapear

Post by MissingTexture »

I remember Sereja telling me that you need to go into XSI and create the lowrez model for it. I tried it with his Umbara map props, worked fine. If I remember correctly it's because he said something about the .option file,or something similar, not working in Battlefront 2.
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

Re: BF1 Props Disapear

Post by Lorul1 »

Nice ! Thanks guys !
Harrisonfog
Private
Posts: 36
Joined: Sat Jan 14, 2017 1:35 pm
Projects :: Realistic Rezzed Maps _ HD Graphics Mod
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: BF1 Props Disapear [Solved]

Post by Harrisonfog »

Ohh sorry to bump this (if this is not allowed please delete this post!) but I've been having the same problem and never knew how to fix it... is there a tutorial on how to solve this with Hex Editing? (XVI32) couldn't find it in the "Everything you need to know" thread.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: BF1 Props Disapear [Solved]

Post by AQT »

There isn't a tutorial for adding lowrez models via hex editing. It's easier to do it via XSI, though, since you can actually see what you are using for the lowrez. But essentially with hex editing, you are copying all the main model MODL chunks, adding "_lowrez" at the end of their NAMEs, and then making these chunks children of the main-main MODL chunk by editing their PRNTs. Basically what you would do in XSI, but slightly more complicated, even more complicated depending on the model is set up originally, especially stock models. In the end, I suggest using XSI with ZETools since it's way easier.
Post Reply