Not sure what to do for PC_Munglog Error

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

2nd Lieutenant
User avatar
Posts: 378
Joined: Sat Jun 13, 2015 10:51 am
Location: Toronto, ON
Projects :: SW Resistance Rising

Not sure what to do for PC_Munglog Error

Postby MissingTexture » Sat Feb 24, 2018 11:42 pm

Hey all,

Munged a custom side but got this in my error log:
Hidden/Spoiler:
ERROR[levelpack req\centurion_inf_unique_heavy.req]:Expecting bracket, but none was found.
File : munged\pc\centurion_unique_helm_d.texture.req(1)...

ucft <--
ERROR[levelpack req\centurion_inf_unique_heavy.req]:Expecting bracket, but none was found.
File : munged\pc\centurion_unique_helm_d.texture.req(1)...

ucft <--

2 Errors 0 Warnings

ERROR[levelpack spartans.req]:Expecting bracket, but none was found.
File : munged\pc\centurion_unique_helm_d.texture.req(1)...

ucft <--
ERROR[levelpack spartans.req]:Expecting bracket, but none was found.
File : munged\pc\centurion_unique_helm_d.texture.req(1)...

ucft <--

2 Errors 0 Warnings


The other team loaded fine ingame, but this team will not load at all into the map. Any reasons as to why?

Jedi Admin
User avatar
Posts: 11038
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Not sure what to do for PC_Munglog Error

Postby Teancum » Sun Feb 25, 2018 2:28 am

Is that texture a power of 2 (256x256, 512x512, 1024x1024, etc)? The only other thing I would do is go into /data_[MAP NAME]/_BUILD/Sides/[SIDE NAME]/MUNGED/PC and delete all files, then re-munge the side.

Master of the Force
User avatar
Posts: 4766
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy

Re: Not sure what to do for PC_Munglog Error

Postby Anakin » Sun Feb 25, 2018 6:09 am

is this the first or second time you got the error message??
I noticed that if you have a script error and remunge there comes only a missing bracket message. After i cleaned and remunged i got the original error message.

2nd Lieutenant
User avatar
Posts: 378
Joined: Sat Jun 13, 2015 10:51 am
Location: Toronto, ON
Projects :: SW Resistance Rising

Re: Not sure what to do for PC_Munglog Error

Postby MissingTexture » Sun Feb 25, 2018 10:31 am

Teancum wrote:Is that texture a power of 2 (256x256, 512x512, 1024x1024, etc)? The only other thing I would do is go into /data_[MAP NAME]/_BUILD/Sides/[SIDE NAME]/MUNGED/PC and delete all files, then re-munge the side.

I'll try this out, but the texture is 1024x1024 so yes it is in a power of two.

Anakin wrote:is this the first or second time you got the error message??
I noticed that if you have a script error and remunge there comes only a missing bracket message. After i cleaned and remunged i got the original error message.


This is the first time I have done it and got this message.

Edit:
Did the clean again, remunged side still crashed :/ I cannot seem to find the app that lets me run BF2 in windows mode so I can check my error log. If someone could provide that it would be great!

Tried munging sounds but this is what I got:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_HLO\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_HLO\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx

Master of the Force
User avatar
Posts: 4766
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy

Re: Not sure what to do for PC_Munglog Error

Postby Anakin » Sun Feb 25, 2018 12:04 pm

can you show us the centurion_inf_unique_heavy.req file and the parent req file?

About the sound problem, it seams that there is sound file (whooshl3.wav) missing or in the wrong format.

Resistance Leader
User avatar
Posts: 5209
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Not sure what to do for PC_Munglog Error

Postby Marth8880 » Sun Feb 25, 2018 5:25 pm

MissingTexture wrote:I cannot seem to find the app that lets me run BF2 in windows mode so I can check my error log

Are you referring to the debugger? You can find it here (see question 4): viewtopic.php?f=27&t=13806

If you wish to view the contents of BFront2.log in real-time, you can do so with Glogg or Tail.

Code: Select all
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_HLO\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_HLO\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_HLO\Sound\shell\shell.sfx

These can be ignored.

2nd Lieutenant
User avatar
Posts: 378
Joined: Sat Jun 13, 2015 10:51 am
Location: Toronto, ON
Projects :: SW Resistance Rising

Re: Not sure what to do for PC_Munglog Error

Postby MissingTexture » Mon Feb 26, 2018 12:22 am

Anakin wrote:can you show us the centurion_inf_unique_heavy.req file and the parent req file?

About the sound problem, it seams that there is sound file (whooshl3.wav) missing or in the wrong format.

I figured it out, this all works well. However, having issues munging the sounds into the game.

Return to SWBF2 Modding

Who is online

Users browsing this forum: No registered users and 1 guest