i'm really confused by the class system from lua. Maybe someone can explain it to me
this is the original function
Hidden/Spoiler:
[code]
function ObjectiveConquest:AddCommandPost(cp)
--make sure we have a table to add the cp to
self.commandPosts = self.commandPosts or {}
--do all the error checking we can on the cp
assert(cp.name, "WARNING: no name supplied for the command post")
cp.name = string.lower(cp.name)
self.commandPosts[cp.name] = cp
--keep a running tally of the bleedValue relative to each team
if not self.totalBleedValue then
self.totalBleedValue = {}
self.totalBleedValue[self.teamATT] = 0
self.totalBleedValue[self.teamDEF] = 0
end
self.totalBleedValue[self.teamATT] = self.totalBleedValue[self.teamATT] + GetCommandPostBleedValue(cp.name, self.teamATT)
self.totalBleedValue[self.teamDEF] = self.totalBleedValue[self.teamDEF] + GetCommandPostBleedValue(cp.name, self.teamDEF)
end
[/code]
function ObjectiveConquest:AddCommandPost(cp)
--make sure we have a table to add the cp to
self.commandPosts = self.commandPosts or {}
--do all the error checking we can on the cp
assert(cp.name, "WARNING: no name supplied for the command post")
cp.name = string.lower(cp.name)
self.commandPosts[cp.name] = cp
--keep a running tally of the bleedValue relative to each team
if not self.totalBleedValue then
self.totalBleedValue = {}
self.totalBleedValue[self.teamATT] = 0
self.totalBleedValue[self.teamDEF] = 0
end
self.totalBleedValue[self.teamATT] = self.totalBleedValue[self.teamATT] + GetCommandPostBleedValue(cp.name, self.teamATT)
self.totalBleedValue[self.teamDEF] = self.totalBleedValue[self.teamDEF] + GetCommandPostBleedValue(cp.name, self.teamDEF)
end
[/code]
Hidden/Spoiler:
[code]
if ObjectiveConquest then
aih_backup = ObjectiveConquest.AddCommandPost
ObjectiveConquest.AddCommandPost = function(cp, ...)
print(">>", cp.name)
uf_print(cp, false, 0)
return aih_backup(cp, unpack(arg))
end
else
print(">> go and find a solution")
end
[/code]
if ObjectiveConquest then
aih_backup = ObjectiveConquest.AddCommandPost
ObjectiveConquest.AddCommandPost = function(cp, ...)
print(">>", cp.name)
uf_print(cp, false, 0)
return aih_backup(cp, unpack(arg))
end
else
print(">> go and find a solution")
end
[/code]
Hidden/Spoiler:
[code]
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
[/code]
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
>> nil
0: uf_print(): Starting: table: 085B5ACC function: 085D2904 false 0
0: Key, Value: totalBleedValue table: 085B5BCC
0: Key, Value: commandPosts table: 085B5BAC
0: Key, Value: multiplayerRules true
0: Key, Value: textDEF game.modes.con2
0: Key, Value: teamDEF 2
0: Key, Value: textATT game.modes.con
0: Key, Value: teamATT 1
0: uf_print(): Finished: table: 085B5ACC false 0
[/code]