My map crash for planning

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DaviidHL
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My map crash for planning

Post by DaviidHL »

When the AI pass over the HUB, the game instantly crash, help!!
Marth8880
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Re: My map crash for planning

Post by Marth8880 »

Strange. Could you please post the debug log?
DaviidHL
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Projects :: Kashyyyk Droid Invasion
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Re: My map crash for planning

Post by DaviidHL »

There's no any error in the debug log
Marth8880
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Re: My map crash for planning

Post by Marth8880 »

Please post it regardless.
DaviidHL
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Re: My map crash for planning

Post by DaviidHL »

WARNING[terrainmunge world1\BKS.TER]:ReduceTerrainTextureUsage: corner discontinuity at (88,96)
0 Errors 1 Warnings
Marth8880
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Re: My map crash for planning

Post by Marth8880 »

That's the munge log. The debug log is outputted by the game's debug executable (BF2_ModTools.exe) as you play the game.

See the answer to question #4 here: viewtopic.php?f=27&t=13806
DaviidHL
Private Third Class
Posts: 52
Joined: Thu Apr 05, 2018 11:48 am
Projects :: Kashyyyk Droid Invasion
Games I'm Playing :: SWBF2
xbox live or psn: DaviidHL_

Re: My map crash for planning

Post by DaviidHL »

I solucionated it!!
I create a new data_@$#, I used the same world and I worked
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