Repair based Gamemode

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Repair based Gamemode

Postby iamastupid » Fri Jul 13, 2018 5:00 am

Basically a little backstory; myself and a load of other players were messing around on Hoth CTF and we ended up ignoring the flag and spending the entire time repairing the Shield Generator, and after a while the enemy team also began attempting to prevent us from repairing the Generator, so we accidentally created a new gamemode from pre-existing stock content. I said I'd at least attempt to make it into a actual mod gamemode.
So far I have created a timed gamemode where Imperials have infinate reinforcements and kill Rebels which currently have 200 Reinforcements and there's a destroyed Shield Generator on the map.
So my question is, is there a way to make the match would end if the Shield Generator is repaired.
Triggering Victory on the repair of a shield generator is pretty much the only thing I have nearly no clue whether it is possible or how to do it, I know I could switch the mode around and make it so the Rebels would defend the Generator while Imperials would destroy the generator but that's sort of not what I want.
I should also mention that the shield generator still keeps it's Command Post functions so maybe something could be worked from that.

Hidden/Spoiler:
Here's a video of the multiplayer match and sort of demonstrates a simpler version of what I want to create.

I'm incredibly quiet in the background of the video but I'm there :D

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Re: Repair based Gamemode

Postby Marth8880 » Fri Jul 13, 2018 5:16 am


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