So far I have created a timed gamemode where Imperials have infinate reinforcements and kill Rebels which currently have 200 Reinforcements and there's a destroyed Shield Generator on the map.
So my question is, is there a way to make the match would end if the Shield Generator is repaired.
Triggering Victory on the repair of a shield generator is pretty much the only thing I have nearly no clue whether it is possible or how to do it, I know I could switch the mode around and make it so the Rebels would defend the Generator while Imperials would destroy the generator but that's sort of not what I want.
I should also mention that the shield generator still keeps it's Command Post functions so maybe something could be worked from that.
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