Mesh is invisible! Need help!

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noctisspector
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Posts: 33
Joined: Fri Feb 17, 2017 5:27 pm
Projects :: Galactic Saga Mod
Games I'm Playing :: Battlefront 2
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Mesh is invisible! Need help!

Post by noctisspector »

I made an edit to a mesh in blender then to .OBJ then to xsi then to .MSH. I can see the mesh in mesh viewer just fine, but in game, the mesh is invisible. I am using this msh with custom sides. Before, I accidentally put the OBJ in the msh folder and munged it and it was invisible, but then I deleted the OBJ, put in the MSH, and ran clean.bat in my side's munge folder. I then munged. It was still invisible. I have tried renaming the mesh and manually deleting files in my side's munge folder. Here are my mesh's munge logs: (Original mesh: tfo_weap_inf_e11new. New mesh: tfo_weap_inf_eee)
Model Munge Log:
Hidden/Spoiler:
Logging pc_ModelMunge
09:23:0507/14/18
Mesh: tfo_weap_inf_e11new
Model tfo_weap_inf_e11_new
Model hp_fire
Model hp_active
Root tfo_weap_inf_e11_new
Matrix:
1.000000 0.000000 0.000000 0.000000
0.000000 1.000000 0.000000 0.000000
0.000000 0.000000 1.000000 0.000000
0.000000 0.000000 0.000000 1.000000
Name: hp_active
Parent: tfo_weap_inf_e11_new
Matrix:
1.000000 0.000000 0.000000 0.000000
0.000000 1.000000 0.000000 0.000000
0.000000 0.000000 1.000000 0.000000
0.000000 0.000000 0.000000 1.000000
Name: hp_fire
Parent:
Sibling: hp_active
Matrix:
1.000000 0.000000 0.000000 0.000000
0.000000 1.000000 0.000000 0.000000
0.000000 0.000000 1.000000 0.000000
0.000000 0.047135 0.371631 1.000000
WARNING[msh\tfo_weap_inf_e11new.msh]:tfo_weap_inf_e11new has 1966 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
Mesh: tfo_weap_inf_eee
Model hp_fire
Root hp_fire
Matrix:
1.000000 0.000000 0.000000 0.000000
0.000000 1.000000 0.000000 0.000000
0.000000 0.000000 1.000000 0.000000
0.000000 0.000000 0.000000 1.000000
WARNING[msh\tfo_weap_inf_eee.msh]:tfo_weap_inf_eee has 2131 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 2 Warnings
Unit Munge Log:
Hidden/Spoiler:
Logging LevelPack
09:23:0507/14/18

=== tfo_inf_rifleman.lvl ===
Missing file swbfiii.zaabin
Reqd by munged\pc\tfo_inf_rifleman.class.req
Missing file com_inf_default.class
Reqd by munged\pc\tfo_inf_default.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_rifle.class.req
Missing file com_sfx_ord_exp.config
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
Missing file com_sfx_watersplash_ord.config
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
Missing file imp_weap_inf_general_exp.class
Reqd by munged\pc\tfo_weap_inf_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\tfo_weap_inf_rifle.class.req
Missing file imp_weap_inf_pistol.class
Reqd by munged\pc\tfo_inf_default_rifleman.class.req
Missing file imp_weap_inf_thermaldetonator.class
Reqd by munged\pc\tfo_inf_default_rifleman.class.req
Missing file imp_weap_award_rifle.class
Reqd by munged\pc\tfo_inf_default_rifleman.class.req
Missing file imp_weap_award_pistol.class
Reqd by munged\pc\tfo_inf_default_rifleman.class.req

=== tfo_inf_rocketeer.lvl ===
Missing file com_inf_default.class
Reqd by munged\pc\tfo_inf_default.class.req
Missing file human_rifle.animset
Reqd by ..\common\munged\pc\com_weap_inf_t-21.class.req
Missing file com_sfx_ord_exp.config
Reqd by ..\common\munged\pc\com_weap_inf_t-21_ord.class.req
Missing file com_sfx_watersplash_ord.config
Reqd by ..\common\munged\pc\com_weap_inf_t-21_ord.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_t-21_ord.class.req
Missing file imp_weap_inf_general_exp.class
Reqd by munged\pc\tfo_weap_inf_riflelong_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\tfo_weap_inf_riflelong.class.req
Missing file imp_weap_inf_rocket_launcher.class
Reqd by munged\pc\tfo_inf_default_rocketeer.class.req
Missing file imp_weap_inf_conc.class
Reqd by munged\pc\tfo_inf_default_rocketeer.class.req
Missing file imp_weap_inf_autoturret_dispenser.class
Reqd by munged\pc\tfo_inf_default_rocketeer.class.req
Missing file imp_weap_award_rocket_launcher.class
Reqd by munged\pc\tfo_inf_default_rocketeer.class.req
0 Errors 0 Warnings
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Oceans14
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Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Mesh is invisible! Need help!

Post by Oceans14 »

What does the odf file look like? That's usually where problems like this occur. If mesh viewer doesn't crash then the model itself is probably ok, and your logs look totally normal (to stop the errors in the first log you can just add a tfo_weap_inf_e11_new.msh.option containing the line "-nocollision").
noctisspector
Private
Posts: 33
Joined: Fri Feb 17, 2017 5:27 pm
Projects :: Galactic Saga Mod
Games I'm Playing :: Battlefront 2
xbox live or psn: noctisspector

Re: Mesh is invisible! Need help!

Post by noctisspector »

Ok I just redid everything and it worked.
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