(My .lua)
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-- Level Stats
-- ClearWalkers()
SetMemoryPoolSize ("EntityWalker",-1)
SetMemoryPoolSize("Commandwalker", 1)
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
AddWalkerType(2, 4) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 4) -- 3x2 (3 pairs of legs)
AddWalkerType(4, 4) -- 3x2 (3 pairs of legs)