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Foliage collision
Moderator: Moderators
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Foliage collision
I used the foliage editor to place trees on my map just to make life easier, but the collision doesn't work - you can walk and shoot right though them, so that's no good. Anyone have any ideas? Here's the relevant part of the prp file:
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- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
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Re: Foliage collision
There's a way to enable collision on a foliage layer, but it'll only collide with soldiers, not ordnance/vehicles/etc.
Your best bet is to place the trees manually - possibly make several meshes that consist of multiple trees grouped together much like the Endor trees.
Your best bet is to place the trees manually - possibly make several meshes that consist of multiple trees grouped together much like the Endor trees.
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- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: Foliage collision
I think you could also use pathing for walls/lines of trees.
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Re: Foliage collision
But Marth I'm laaazy... lol
@calrissian97 I think you're on to something. The prp's "Treeline" parameters may be helpful if used creatively. A combination of multi-tree meshes and a path of nodes should do the trick... I'll try it out and post back here.
@calrissian97 I think you're on to something. The prp's "Treeline" parameters may be helpful if used creatively. A combination of multi-tree meshes and a path of nodes should do the trick... I'll try it out and post back here.