Hey guys,
I remember there was a topic made by Anakin asking how to change the vehicles of a stock map without rebuilding all the map and the answer was to make and load only a world layer with the new vehicles spawn points.
I'd like for someone that has made this to explain in detail how this is done, because I really don't know how to do this and it was not explained at all in the old topic.
Thank you very much!
Create a layer with new vehicles for a stock map [Solved]
Moderator: Moderators
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Create a layer with new vehicles for a stock map [Solved]
Last edited by Delta-1035 on Sun Nov 25, 2018 4:14 pm, edited 2 times in total.
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Legacy
Re: Create a layer with new veichles for a stock map
It's something I'd love to know as well. IIRC Napseeker did it in SWBF1 with his 'mission maps' but I don't know if he ever disclosed what he did.
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Create a layer with new veichles for a stock map
Here's what I did when I added a new layer/mode to stock Kamino called Extraction. My three character ID is going to be RCE in this example:
1. Copy stock Kamino's effects, msh, munged, odf, and world1 folders to E:\BF2_ModTools\data_RCE\Worlds\RCE.
2. Open kamino1.wld in ZeroEdit. Go to CHANGE: under Active Layer:, and add a new layer called extraction.
3. After making your changes to this layer, go to CONFIGURE: under Game Modes:. Remove extraction from the first [Common Layers] column. Add extraction as a new mode in the middle [Mode Name:] column, and make it only use the extraction layer in the last [Layers Used:] column.
4. Click on Update World REQ and Mode MRQs. Save and exit ZeroEdit.
5. Open up kam1.req. Edit it so that it only contains the following:
6. And in your .lua file, in addition to loading stock Kamino conquest, you would also load this layer you just created like this:
1. Copy stock Kamino's effects, msh, munged, odf, and world1 folders to E:\BF2_ModTools\data_RCE\Worlds\RCE.
2. Open kamino1.wld in ZeroEdit. Go to CHANGE: under Active Layer:, and add a new layer called extraction.
3. After making your changes to this layer, go to CONFIGURE: under Game Modes:. Remove extraction from the first [Common Layers] column. Add extraction as a new mode in the middle [Mode Name:] column, and make it only use the extraction layer in the last [Layers Used:] column.
4. Click on Update World REQ and Mode MRQs. Save and exit ZeroEdit.
5. Open up kam1.req. Edit it so that it only contains the following:
Code: Select all
ucft
{
REQN
{
"lvl"
"kamino1_extraction"
}
}
Code: Select all
ReadDataFile("kam\\kam1.lvl", "kamino1_conquest")
ReadDataFile("dc:RCE\\kam1.lvl", "kamino1_extraction")
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: Create a layer with new vehicles for a stock map
I've made a quick test map to try this out (added a LAAT to the stock geonosis) and it worked perfectly.
Thanks a lot AQT, great step by step tutorial, a perfect answer to any modding question!
Thanks a lot AQT, great step by step tutorial, a perfect answer to any modding question!