Any suggestions on how to remove this sound?
Here is my ODF:
Hidden/Spoiler:
[code]
[WeaponClass]
ClassLabel = "melee"
[Properties]
GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi" // modified combo
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "greenlightsabre"
//LightSaberTrailColor = "82 255 7 128"
HitSound = ""
DeflectEffect = ""
DeflectSound = ""
OnSound = ""
TurnOnSound = ""
TurnOffSound = ""
HUDTag = "hud_lightsabre"
RoundsPerClip = "0"
ReloadTime = "0.0"
LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"
HitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
MuzzleFlash = ""
Discharge = ""
AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2
ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
[/code]
[WeaponClass]
ClassLabel = "melee"
[Properties]
GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi" // modified combo
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "greenlightsabre"
//LightSaberTrailColor = "82 255 7 128"
HitSound = ""
DeflectEffect = ""
DeflectSound = ""
OnSound = ""
TurnOnSound = ""
TurnOffSound = ""
HUDTag = "hud_lightsabre"
RoundsPerClip = "0"
ReloadTime = "0.0"
LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"
HitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
MuzzleFlash = ""
Discharge = ""
AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2
ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
[/code]