Removing Lightsaber sound [Solved]

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FlatulentMoth
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Removing Lightsaber sound [Solved]

Post by FlatulentMoth »

I am working on a new melee weapon. I removed all sounds listed in the ODF. However, The "swing sound" still plays.

Any suggestions on how to remove this sound?

Here is my ODF:
Hidden/Spoiler:
[code]
[WeaponClass]

ClassLabel = "melee"


[Properties]

GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi" // modified combo

FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "greenlightsabre"
//LightSaberTrailColor = "82 255 7 128"

HitSound = ""
DeflectEffect = ""
DeflectSound = ""
OnSound = ""
TurnOnSound = ""
TurnOffSound = ""

HUDTag = "hud_lightsabre"
RoundsPerClip = "0"
ReloadTime = "0.0"

LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"

MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"

HitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""



MuzzleFlash = ""
Discharge = ""

AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2

ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
[/code]
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Delta-1035
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Re: Removing Lightsaber sound

Post by Delta-1035 »

The swing sound is in the .combo file. Open it with a text editor, search for sound and remove the sound name from there.
FlatulentMoth
Recruit Womprat Killer
Posts: 12
Joined: Thu Nov 29, 2018 4:50 pm
Projects :: No Mod project currently
Games I'm Playing :: SWBFII SE
xbox live or psn: No gamertag set
Location: Yes

Re: Removing Lightsaber sound

Post by FlatulentMoth »

Thank You!

That solved the issue!
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