Ok so this could easily turn into one of those questions that never ends but I really gotta be able to do this, it's been one of the main goals for my mod for a long time, and hopefully posting about this here will help
I have gotten a semi-custom model into the game, rigged and everything, got some problems here and there but I can work them out later, the main part of it is the glowing green visor
However I can never get it to glow how I want. This is the closest I've gotten (light bloom is on)
As you can see, there's no glow at all, its just made the visor brighter, I'm trying to get an effect like this
All I've done is select the polys around the visor (I created some new ones), applied a new material to it (which is the same as the base texture) and in the edit tab I selected glow and emissive (in the ZE tools menu of course), and later tried just glow, there were no changes. I've been told various times I need to work with alpha channels as they can determine the glow intensity, and it certainly needs more intensity. Although how to do it correctly confuses me every time, I've opened the texture, hit decompose (RGBA, unticked that option about layers), gotten 4 different images, including a white one, lowered the brightness of the white one, recomposed it which made the base texture transparent, exported that as .tga and munged but there were no changes.
I don't use GIMP to work with regular textures, and I did most of the work on the model in another 3D program, so if you dare to get yourself involved in this problem of mine take note that I only know the basics of these programs, which are conveniently the only 2 programs I can use
Here are some images of the type of glow I'm trying to achieve (take from Ultimate Commander)