animation bugged

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Brucelciolino
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animation bugged

Post by Brucelciolino »

A hero of my mod uses the Conversion Pack Shaaki-Ti fighting style, this style is based on the Ventress style but with only one saber.
The problem is that when this hero uses the air attack, he doesn't perform the attack and starts jumping over and over again until he dies, but this hero has an alternative skin and in this other skin the attack works perfectly.
Some animations don't work on some models?
(The skin where the animation doesn't work is the Count Dooku model, and the skin that works is the Palpatine model)
Sporadia
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Re: animation bugged

Post by Sporadia »

Do both models have the same skeleton? Do both models have the same weapon and .combo file? Have you tried increasing the memory pool sizes for the Combo stuff in the mission lua?
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Brucelciolino
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Posts: 24
Joined: Thu Feb 11, 2021 10:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
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Re: animation bugged

Post by Brucelciolino »

Sporadia wrote:
Wed Jun 16, 2021 5:40 am
Do both models have the same skeleton? Do both models have the same weapon and .combo file? Have you tried increasing the memory pool sizes for the Combo stuff in the mission lua?
yes, both models have the same skeleton, weapon and combo
where do i find this mission lua? how do i edit it?
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