Mission LUA: Where you at?

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OOM-9

Mission LUA: Where you at?

Post by OOM-9 »

can't find the Mission LUA's so I can't add the good ol' dc: for my side to work :S
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Post by Darth-Derkie »

Look in: C:\BF2_ModTools\data_MODID\Common\scripts Maybe setup_teams.lua?
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RE: Mission LUA: Where you at?

Post by Delta_57_Dash »

HEY! I'm the odf editor for ARC:RC ..... :cry:
OOM-9

Post by OOM-9 »

yea but I want to mess with SWBF2 :P also...
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Post by Delta_57_Dash »

AH-HA! FOUND THE MISSION LUA!

...but only if you make me odf manager again >.>























Oh fine look here: C:\BF2_ModTools\Data_Modid\Common\Scripts\Modid

There you go...all teh lua's...

don't know what the lua.bak files are for tho :?

Edit: hmmm bak might stand for backup... they might be a backup file incase we screw up our lua's (bak files open with wordpad and look exactly like the lua files)
OOM-9

Post by OOM-9 »

w00t!


Delta thanks, and you already have a task man! check your PM box :D
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Post by Delta_57_Dash »

*checks pms*

yay..... moving around capes -.-

I think we need a new model for the...uhm... "new weapon" tho....
Schizo

Post by Schizo »

Aha, well, I'm still waiting to download the tools, but from what I've seen, these tools are very similar to the BF1 mod tools. That's awesome. Ever since Delta made my sides folder for my Alderaan map a while ago, I've been experimenting with ODF editing (I basically used Delta's ODFs as reference), and I have to say, I've done some pretty cool stuff with it. I'm pretty confident in my ODF editing... so, I might be able to help you guys out, should you need it (though, with the Master of ODFs there working for ya, I don't think you'll need my help).

But still, it's good news I'll be able to adapt fairly easily to the new tools. Whoo!
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Post by Delta_57_Dash »

btw oom, the model that you want me to put the cape on and the model that it came from have different skeletons... so we MIGHT get a really weird outcome :P
OOM-9

Post by OOM-9 »

I know, I am fooling with it also... test the Vader cape and there is also anikin's robe thing... *shrug shrug*
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Post by Delta_57_Dash »

erm... I have no cape... period -.- I might have messed something up, hold on
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Post by Delta_57_Dash »

nope, no messing up, it just plain out flat doesn't work :? sry dude
OOM-9

Post by OOM-9 »

yea according to the documentation, the cloth is a new part of the mesh... looks like 3d artists have to add nodes for where they attach :S
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