Battlefront 1 conversion tutorial

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Teancum
Jedi Admin
Jedi Admin
Posts: 11031
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

List your munge errors.
Schizo

Post by Schizo »

Here's my munge log:

http://www.savefile.com/files/6623993

It's a little long, I know. But I don't even know what half those errors mean anyway.
Schizo

Post by Schizo »

... Hello? I need some help. This is the only problem standing between me, and releasing my Alderaan map for BFII. The sides are done, a few tweaks here and there, etc. Now if I could just get it to work... >.>
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Battlefront 1 conversion tutorial (FAQ)

Post by modmaster13 »

Ok i tried opening the map up and it cant find the objects and textures. What do I do? :?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4883
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Battlefront 1 conversion tutorial (FAQ)

Post by AQT »

modmaster13 wrote:Ok i tried opening the map up and it cant find the objects and textures. What do I do? :?

I suggest you look into the basics of preparing a map first before you start doing conversions. However, if you can't select objects you're probably in the wrong layer. As for the textures, you can get them to show up by saving and then restarting ZE.
wsa30h
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Thu Jul 26, 2018 12:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: star wars bf2
xbox live or psn: No gamertag set

Re: Battlefront 1 conversion tutorial

Post by wsa30h »

I need to bump this because there is one little thing teancum forgot if the map has turrets go to your wld and replace com_weap_gunturret with tur_bldg_laser in some maps like tatooine dune sea it may be located in the desing lyr file instead of the wld itself.
Post Reply