In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
... Hello? I need some help. This is the only problem standing between me, and releasing my Alderaan map for BFII. The sides are done, a few tweaks here and there, etc. Now if I could just get it to work... >.>
- Posts: 4983
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
- Projects :: Naboo Selton
modmaster13 wrote:Ok i tried opening the map up and it cant find the objects and textures. What do I do?
I suggest you look into the basics of preparing a map first before you start doing conversions. However, if you can't select objects you're probably in the wrong layer. As for the textures, you can get them to show up by saving and then restarting ZE.
- Posts: 169
- Joined: Thu Jul 26, 2018 12:22 pm
- Projects :: No Mod project currently.
- Games I'm Playing :: star wars bf2
- xbox live or psn: No gamertag set
I need to bump this because there is one little thing teancum forgot if the map has turrets go to your wld and replace com_weap_gunturret with tur_bldg_laser in some maps like tatooine dune sea it may be located in the desing lyr file instead of the wld itself.
Who is online
Users browsing this forum: No registered users and 1 guest