Then check yourself by switching the local team from one of acklays to one of one of your units that you know go ingame. If that also doesn't work, then you might have an error in ZE; just doublecheck. If it's not that, then there's probably some stipulation about the hero assault mode not having locals.Snork wrote:Course man, I'm not a COMPLETE idiot!
(Questionable)
I think it might have to do with the acklays. Acklays are always glitchy. I'm gonna try using Jango fett just to test it.
Tutorial: How to add local sides! (FAQ)
Moderator: Moderators
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
- Snork
- Lieutenant General
- Posts: 669
- Joined: Thu Jun 07, 2007 3:34 pm
- xbox live or psn: No gamertag set
- Contact:
-
- Captain
- Posts: 468
- Joined: Thu Mar 02, 2006 7:08 pm
Re: Tutorial: How to add local sides!
Sorry to bump, but I too, am having local-related problems.
I have been trying to add Tuskens. Everything is dandy ingame, except that they don't spawn.
I did place an invisible cp (local_cp) and spawn path (local_spawn)
I have been trying to add Tuskens. Everything is dandy ingame, except that they don't spawn.
Hidden/Spoiler:
-
- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: Tutorial: How to add local sides!
Did you assign the CP to team 3?
-
- Captain
- Posts: 468
- Joined: Thu Mar 02, 2006 7:08 pm
Re: Tutorial: How to add local sides!
Yes, it's assigned to Team 3. Everything appears to be in order. I just did it like a normal cp without capture regions except using 'local_cp' and 'local_spawn' etc
- jedimaster745
- First Lance Corporal
- Posts: 136
- Joined: Sun Sep 07, 2008 5:05 pm
Re: Tutorial: How to add local sides! (FAQ)
what would i put if i wanted acklays instead of jawas? would it be something like "all_inf_acklays"?
-
- Sith
- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Tutorial: How to add local sides! (FAQ)
Look at the odf for acklays in the geo side, so no it wouldn't be that, but rather geo_inf_acklay.
- jedimaster745
- First Lance Corporal
- Posts: 136
- Joined: Sun Sep 07, 2008 5:05 pm
- General_Nate
- Lieutenant General
- Posts: 689
- Joined: Sun Jun 28, 2009 4:01 pm
- Projects :: None because BFII is not working
- xbox live or psn: No gamertag set
- Location: 127.0.0.1
Re: Tutorial: How to add local sides! (FAQ)
Wow, sorry to bump this old thread, but I have problem. This occured after I added the locals in. You probably won't beleave me. But here I go...... I ran the map, got to the spawning screen only to find NO CPS! Like, all the cps were GONE, POOF! Not even the AI could spawn. What in the world is going on here!?
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Tutorial: How to add local sides! (FAQ)
maybe you should have foloowed the tutorial more exactly....
i suppose you didnt add the new commandopst to the lua
i suppose you didnt add the new commandopst to the lua
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Tutorial: How to add local sides! (FAQ)
General_Nate wrote:...all the cps were GONE, POOF...
Contrary to popular belief, CPs work fine WITHOUT being added to the lua script. Putting them in the script ONLY adds them to the objective, meaning that they are now counted toward bleed rates, ai goals, and winning. There are no script changes required for adding a CP to a map.DarthD.U.C.K. wrote:...i suppose you didnt add the new commandopst to the lua
So if you comment out (put -- in front of the lines) the locals related lines you added in, do the CPs show up again? Did you review your error log? If you don't know how to do that, check The FAQ / Everything You Need... sticky topic to learn how.
Edit for Tourny's Post: Well, at least I've never heard of that happening before. In theory, it shouldn't happen.
- Tourny
- Command Sergeant Major
- Posts: 289
- Joined: Sat Sep 27, 2008 5:58 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Crifton
- Contact:
Re: Tutorial: How to add local sides! (FAQ)
Hey, Zerted, I know what you're talking about with the ONLY ADDS TO THE OBJECTIVE thing, but sometimes the game doesn't like it when there is a discrepency between the two CP sections and ZE. Then it will just kill all the CPs and sulk until the modder in question learns how to count... (that last part is a joke, btw, lol)
- skelltor
- Sith
- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Tutorial: How to add local sides! (FAQ)
is there a way to add locals NOT useing zero editor?(just on stock maps)
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Tutorial: How to add local sides! (FAQ)
Sure, all the important stuff is script work anyway. You'll either want to reassign a CP to them or just have them spawn from one team's CP's spawn points, though.skelltor wrote:is there a way to add locals NOT useing zero editor?(just on stock maps)
- skelltor
- Sith
- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Tutorial: How to add local sides! (FAQ)
Ok thx mav i will look at some luas that have them.
-
- Sergeant Major
- Posts: 234
- Joined: Sat Feb 04, 2017 5:52 pm
- xbox live or psn: No gamertag set
- Location: Milky Way, Solar System, Earth, Antarctica
Re: Tutorial: How to add local sides! (FAQ)
Now before you start saying don't bump topics FAQ topics are allowed to be bumped!
I have 3 custom local units I am adding for my map UW1, I followed the steps, however, no droids are spawning in the game.
LUA
I have 3 custom local units I am adding for my map UW1, I followed the steps, however, no droids are spawning in the game.
LUA
Hidden/Spoiler: