Tutorial: Doing a "manual clean"

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Jedi Admin
User avatar
Posts: 10798
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Tutorial: Doing a "manual clean"

Postby Teancum » Thu May 24, 2007 4:08 pm

Ever make one little change on your map, munge and then have all sorts of really wild errors? Then you hit run 'clean' in VisualMunge but that doesn't help? Well, today I'll teach you how to do a manual clean. This is something you absolutely should always remember and learn by heart. It saves you tons of pain.

How to do a manual clean:

(replace *** with your 3 letter map ID)

Delete all files in the following folders:
data_***/_BUILD/SIDE/***/MUNGED/PC --do this for each side you've munged
data_***/_BUILD/WORLDS/***/MUNGED/PC

Delete any LVL and REQ files in the following folders
data_***/_BUILD/SIDE/***
data_***/_BUILD/WORLDS/***
data_***/_LVL_PC/SIDE
data_***/_LVL_PC/*** --Your world name

Finally delete your map from
/Star Wars Battlefront II/Gamedata/Addon

That's a manual clean. Try munging again after that.

-------------------------------

How to have to do this less:

1-NEVER, EVER stop a munge. N.E.V.E.R. How often should you stop a munge? Say it with me: NEVER! Stopping a munge leaves half-done files that don't get deleted when you clean. It causes problem after problem. If you're munging and it's taking a while, just walk away. Don't surf the web, don't play a PC game, walk away. The more you leave your comp alone the faster it munges. ---Usually it'll only go slow with new models you are munging.

2-DO NOT CLEAN EVERY TIME YOU MUNGE!! It usually doesn't hurt anything, it's just extremely unnecessary. The munge knows what files you have changed and so will only change what's needed, making it munge faster. When you clean it has to munge everything all over. Only clean if you make a change, munge and then see no difference in-game.


-------------------------------

Manual Clean Tool

Give the Manual Clean Tool by Nedarb7 a try!

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

RE: Tutorial: Doing a "manual clean"

Postby DarthD.U.C.K. » Thu May 24, 2007 4:19 pm

Thanks, very nice and helpfull tutorial

Gametoast Staff
User avatar
Posts: 2267
Joined: Sat May 13, 2006 12:34 am
Location: Origin name GT_FragMe
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set

RE: Tutorial: Doing a "manual clean"

Postby FragMe! » Thu May 24, 2007 4:56 pm

Very good and concise tutorial and saw you posted in the other topic too, that was where I was going to with Caleb1117 but couldn't quite remember all the locations.

An example for point 2 BTW: One time you will need to clean is if you revert back to old files (tgas and msh files for example) like if you were playing around with texutres but didn't like your change and want to go back to a previous or original version. Because as you mentioned Munge knows what to munge as long as the date/time stamp is later than whatever files it has record of in the folders but if you copy back an earlier version it will ignore it until you do a clean, lesson learned the hard way.

battlwfrontfreak

RE: Tutorial: Doing a "manual clean"

Postby battlwfrontfreak » Sun Jul 08, 2007 4:42 pm

i can't see, tp find the "side" folder. just "sides"

Jedi Admin
User avatar
Posts: 10798
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

RE: Tutorial: Doing a "manual clean"

Postby Teancum » Mon Jul 09, 2007 6:57 pm

Sorry, that's a typo.

1st Lieutenant
User avatar
Posts: 441
Joined: Thu Jun 14, 2007 2:40 pm
Location: Earth

Re: Tutorial: Doing a "manual clean"

Postby {501st}Commander_Appo » Tue Sep 04, 2007 4:15 pm

Thanks Teancum,that was a pretty great helpful information :D

Return to SWBF2 Modding

Who is online

Users browsing this forum: Bing [Bot] and 2 guests