Battlefront Republic Commando [V 1.6]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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thelegend
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Re: Battlefront Republic Commando [continued]

Post by thelegend »

The weapons look great. I like the second one more and the textures are also nice 'attached' to the model.
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Re: Battlefront Republic Commando [continued]

Post by Generalfacu »

Anakin wrote:I'm currently working on new geonosian weapons, because i have nothing to do for the mod anymore. I'm waiting for Nedarb finishing the work on the geonosian unit, and Kingpin finishing the geonosian effect. Glitch is working on new screenshots, but if i finished the geonosian and he hasn't send me the screenshots i'll take my own and release this mod.


You may have seen these pics in the 3d model show thread:
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this is the latest texture update. the red arrows show where i want to improve it a bit, but i couldn't get the normal map thing working, so i don't know how to improve the texture at the moment.
Hidden/Spoiler:
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Sweet! Is that a Geo Sonic pistol?
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Anakin
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

Yes an sonic pistol and sonic carbine.

my refs:
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http://starwars.wikia.com/wiki/Geonosian_carbine

Finished the shadow for both weapons. And now i'm waiting for the effect for both of them.
I need to make a shadow for the elite beam weapon and an HUD Icon.

and here is a picture of the latest progress Nedarb did on the geonosian:
https://www.dropbox.com/sh/zcyqv2ltywis ... 1.png?dl=0
i hope it's ok for you, Nedarb, that i post the image here
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Re: Battlefront Republic Commando [continued]

Post by major0spidey »

hey,i know your mod is 95% done but,I had a vision of the four commandos(only the four commandos) fight the whole CIS army,it won't be a problem if they had shields equipped.can you do that? thanks
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

This mod is about 98% finished. There are assassination mods wip. But i won't do more features for this mod.
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Re: Battlefront Republic Commando [continued]

Post by PRECISION »

Im so ready for this. You should get this on the resort map GAB just released for beta
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

if GAB wants this side mod on his map he just need to add it with the integration pack ;)


==EDIT==

Some member made me to overthink my decision to copy as much as possible/allowed from SWRC. So i decided to make an own Geonosian Elite Beam weapon
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Re: Battlefront Republic Commando [continued]

Post by Kingpin »

Nice!
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Re: Battlefront Republic Commando [continued]

Post by major0spidey »

Anakin wrote: Some member made me to overthink my decision to copy as much as possible/allowed from SWRC. So i decided to make an own Geonosian Elite Beam weapon
Hidden/Spoiler:
Image
looks nice,without the textures,textures are most important in a model,so will you post a screen with it?(IK that because I've built models before,and the funny thing is that I'm real bad at textures :funny2:
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Anakin
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

major0spidey wrote:IK that because I've built models before,and the funny thing is that I'm real bad at textures :funny2:
me too ;)

so i decided to take the ripped texture ;)
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Re: Battlefront Republic Commando [continued]

Post by major0spidey »

sweet,but I hate that class XD
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Re: Battlefront Republic Commando [continued]

Post by Kingpin »

Not too shabby!
major0spidey wrote:sweet,but I hate that class XD
I think we can all agree with that *recalls childhood trauma caused by the elites*
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

The Geo elite are nothing. I hate the Trando Elite even more.
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Re: Battlefront Republic Commando [continued]

Post by major0spidey »

Anakin wrote:The Geo elite are nothing. I hate the Trando Elite even more.
nah,by the time you meet the trandos you know how to beat them,but geos come early you don't have enough experience! besides,the two are just as powerful,except a geonoshian elite is faster *thinkng of the time when everything was under control...but suddenly,"geo Elites!!!" :runaway: *
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Re: Battlefront Republic Commando [continued]

Post by Kingpin »

I can easily duke a Trando Elite by just running behind him and keep knifing him. It takes him like half an hour to turn around :P
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Re: Battlefront Republic Commando [continued]

Post by major0spidey »

I do that with the SBDs for the elite I just tell the dudes to prepare their positions,some snipers and anti-vehicle and he's out
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Re: Battlefront Republic Commando [continued]

Post by Generalfacu »

Oh my God! After seeing all those Geo weapons I can't wait for this mod!
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

I need your help.

You Know i have these two weapons:
Hidden/Spoiler:
Image
Image
What do you think would be the best effect and sound??
I wanted to take and laserbold with the sonic circles around it, but it'S for some reason not possible to open the stock effect in the particle editor. So what do you think about the stock Imperial Commander Sonic weapon effect?? Would this fit to that weapons??

About the sound i realy have no idea. Maybe you know what sound i can take. (the rifle has fast fire when you hold the button, so the stock geo sonic sound doesn't sound good)

Progress:

- Nedarb told me he finished the base model for the Geonosian. He will start right now to make the UVing and textures. So please give him the time he need to finish the Geonosians.
- after i got the new geonosians i need to edit the geonosian wing animation to use the enw wings.
- I need to figure out weather some of these new geo weapons have shadows or not.
- Loadscreens for Geonosis and Felucia are missing
- Assassination doesn't work for some maps, i think i'll remove it again.
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Re: Battlefront Republic Commando [continued]

Post by PRECISION »

Im curious to know, does every commando have the full DC-17m?
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Re: Battlefront Republic Commando [continued]

Post by commanderawesome »

No. Every commando class has a different set of weapons.
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