Actually, if you use NitePR codes you could increase the AI to something higher than 16. Of course raising it too high crashed the game but I do recall having enough AI in Renegade Squadron that they wouldn't even fit on the scoreboard.ggctuk wrote:The squadron games allow 16 per side, so I think that might be the absolute max adviseable.
Archived Discussion + PSP Mod History
Moderators: AnthonyBF2, Moderators
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2 (PSP) Upgrades + 4th Release
-
- Private Third Class
- Posts: 48
- Joined: Sun May 25, 2014 4:49 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront 2 (PSP) Upgrades + 4th Release
You have to remember though Battlefront 2 psp and Renegade Squadron are running on two completely different engines one being Zero and the other Asura, so making there be more AI in one game and it working compared to another is different and causes different problems.DylanRocket wrote:Actually, if you use NitePR codes you could increase the AI to something higher than 16. Of course raising it too high crashed the game but I do recall having enough AI in Renegade Squadron that they wouldn't even fit on the scoreboard.ggctuk wrote:The squadron games allow 16 per side, so I think that might be the absolute max adviseable.
- suLac
- Private
- Posts: 40
- Joined: Wed Dec 23, 2015 8:00 am
- xbox live or psn: suLac4ever (both)
Re: Battlefront 2 (PSP) Upgrades + 4th Release
Thank You, great masteranthonybf2 wrote:If I can get user script support working then I will make a pre-made user script that toggles the award effects. The point of user script support is that the people who do understand the game's coding can inject their own code.
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 4th Release
At the time I have a primitive user script function going on. At the time it only looks for and detects user_script_1.lvl and crashes if it isn't found. I need to figure out how PC 1.3 does it (auto detect and runs any user script file, if none are detected, game does not crash)
If anyone's willing to help me do that I'd be grateful. The coding that does user scripts goes in game_interface.lua
So far my code is:
I would like to at least have the ability to no crash the game if the single file isn't found, but unfortunately I suck at scripting.
If anyone's willing to help me do that I'd be grateful. The coding that does user scripts goes in game_interface.lua
So far my code is:
Code: Select all
if ScriptCB_IsFileExist("user_script_1.lvl") then
ReadDataFile("user_script_1.lvl")
ScriptCB_DoFile("user_script_1")
end
-
- Private First Class
- Posts: 80
- Joined: Mon Mar 28, 2016 7:23 pm
Re: Battlefront 2 (PSP) Upgrades + 4th Release
The squadron games only had 8 per side battlefront 2 had 10 per side plus wookies ect
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2 (PSP) Upgrades + 4th Release
That's true but NitePR codes show that the game could have supported more.... but as CloneTrooper163 said, it's not really any indication of how many AI SWBF2 PSP will support because the Squadron games were running on different game engines.RogueAssassin2488 wrote:The squadron games only had 8 per side battlefront 2 had 10 per side plus wookies ect
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 4th Release
@RogueAssassin2488 - I am curious as to how you're getting the PSP game on multiplayer. Can you point me to the method? Are you using PSP or the emulator? Are you using some sort of link software like Himachi?
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2 (PSP) Upgrades + 4th Release
He could be playing LAN mode, or he could be using some software such as "XLink Kai". If it's on emulator, he could be using Tunngle.anthonybf2 wrote:@RogueAssassin2488 - I am curious as to how you're getting the PSP game on multiplayer. Can you point me to the method? Are you using PSP or the emulator? Are you using some sort of link software like Himachi?
-
- Private First Class
- Posts: 80
- Joined: Mon Mar 28, 2016 7:23 pm
Re: Battlefront 2 (PSP) Upgrades + 4th Release
Well you can use Lan or Himachi
EDIT
i use the emulator and PSP
Double posting is against the RULES; please EDIT your post instead -Staff
EDIT
i use the emulator and PSP
Double posting is against the RULES; please EDIT your post instead -Staff
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 4th Release
Mods are stopped for some time. My computer and my primary phone both have issues (great timing!) so I won't be doing anything until I can at least get my computer fixed. Since my phone is damaged too I can only access internet right now from the library. And library computers are restricted to the teeth so I can't do much.
Don't worry - mods and modding assets are not lost as I didn't format my computer. It just won't boot and for now I can't get a Windows 7 installation.
Don't worry - mods and modding assets are not lost as I didn't format my computer. It just won't boot and for now I can't get a Windows 7 installation.
-
- Private First Class
- Posts: 80
- Joined: Mon Mar 28, 2016 7:23 pm
Re: Battlefront 2 (PSP) Upgrades + 4th Release
aww damm well i really hope your computer and phone gets fixed soon no just because of the mod because well its your computer
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 4th Release
I have another simple task I some how do not feel like doing. I need someone to write some good SWBF1 map descriptions so I have something nice to put in the description slots when I get my new computer.
-
- Private
- Posts: 30
- Joined: Sat Jan 16, 2016 2:46 am
- Projects :: PSP SWBF2
- xbox live or psn: KingKyrex
- Location: Coruscant (USA)
Re: Battlefront 2 (PSP) Upgrades + 4th Release
Which maps do you need descriptions of?anthonybf2 wrote:I have another simple task I some how do not feel like doing. I need someone to write some good SWBF1 map descriptions so I have something nice to put in the description slots when I get my new computer.
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 4th Release
All SWBF1 maps. I do not think they have descriptions by default which is why I am asking for someone to come up with good ones. Keep in mind I am not converting Yavin Temple, Endor, Hoth or Mos Eisley so those do not matter.
BTW: Everyone please know I am just going to pause all mods until I get my new computer. I lost all patience to revive this junk I have here. The laptop I marked to get is the HP Elite book. It's got around 2.7ghz/4GB/250GB SSD/1GB video. Will be the first time in a while I can enjoy SWBF games not using lowres mods like a caveman.
Edit 2: I'll have a second PSP soon so I can test more things.
BTW: Everyone please know I am just going to pause all mods until I get my new computer. I lost all patience to revive this junk I have here. The laptop I marked to get is the HP Elite book. It's got around 2.7ghz/4GB/250GB SSD/1GB video. Will be the first time in a while I can enjoy SWBF games not using lowres mods like a caveman.
Edit 2: I'll have a second PSP soon so I can test more things.
Last edited by AnthonyBF2 on Mon May 02, 2016 11:43 pm, edited 3 times in total.
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2 (PSP) Upgrades + 4th Release
I believe Bespin: Cloud City should already have a description in the stock localization files. The two Rhen Var maps and Yavin 4 Arena might also have descriptions due to being released as DLC but those aren't included with the mod tools.anthonybf2 wrote:All SWBF1 maps. I do not think they have descriptions by default which is why I am asking for someone to come up with good ones. Keep in mind I am not converting Yavin Temple, Endor, Hoth or Mos Eisley so those do not matter.
BTW: Everyone please know I am just going to pause all mods until I get my new computer. I lost all patience to revive this junk I have here.
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 4th Release
---VERSION 5 IS HERE, READ ALL OF THE FOLLOWING POST CAREFULLY---
Notes;
This is NOT the official release. This is currently all of what I have working.
I'll be doing other stuff for a while and may not be modding much.
This will probably be the last version before the polished product is released.
I did not feel like editing the original post on page 1 so none of that matters.
Everything about V5 is right here right now...
Remember - do not discuss;
List of changes (main changes, not listing every change) are as follows;
Currently known bugs:
If you experience any bugs, crashes, or other issues, PLEASE do the following and take notes and report them to me here;
Credits;
Screenshots and videos are currently N/A.
Installation is pretty much the same;
Download
Notes;
This is NOT the official release. This is currently all of what I have working.
I'll be doing other stuff for a while and may not be modding much.
This will probably be the last version before the polished product is released.
I did not feel like editing the original post on page 1 so none of that matters.
Everything about V5 is right here right now...
Remember - do not discuss;
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
-
- Private First Class
- Posts: 80
- Joined: Mon Mar 28, 2016 7:23 pm
Re: Battlefront 2 (PSP) Upgrades + 5th Release
ill be making a multiplayer video right away
and i am sad to announce the psp store is now offline you will need a pc ps3 or ps4 to download psp games
and i am sad to announce the psp store is now offline you will need a pc ps3 or ps4 to download psp games
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 5th Release
At this point I am done with consoles. I only like the PSP so much because it makes a great multimedia device. I am considering getting an Xbox 360 (an older one) to try it's SWBF2 version. But I wouldn't be buying any more new consoles. For the price of a PS4 I could buy about 250 UMD games.RogueAssassin2488 wrote:ill be making a multiplayer video right away
and i am sad to announce the psp store is now offline you will need a pc ps3 or ps4 to download psp games
-
- 2nd Lieutenant
- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Battlefront 2 (PSP) Upgrades + 4th Release
The Sarlaac appears to be working on my end...? It's filled with sand but the tentacles work just as they do in SWBF1.anthonybf2 wrote:- No Sarlaac pit on Tatooine: Dune Sea, and there may not be ever.
In GCW Era on Tatooine Dune Sea, the unit models don't appear. This is on emulator.
- AnthonyBF2
- Sith
- Posts: 1254
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Battlefront 2 (PSP) Upgrades + 5th Release
On my end I when I added the Sarlaac it bugged, what was a completely functional map. In era C it gave those awful transparent graphical issues and in era G it crashed during load. Removing it made each era 100% functional again. I am not sacrificing a good map for one item.