Scarif: Imperial Landing Zone V1.2 Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Scarif: Imperial Landing Zone (Alpha v1.1 new release)

Postby KeivanMereel » Mon Mar 20, 2017 11:24 am

The Pilot astromechs are going to be cool. It would be an interesting experiment to see how it would work if the droids were not deployable, but followed the pilots around and needed to be protected, just like in the movies.

Also looking forward to seeing how the Imperial droids will look different. A shiny black, silver, and red unit would be cool.

Having the model (R2, R4, R5, BB) and paint job somewhat randomized for each pilot would be extra cool.

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Re: Scarif: Imperial Landing Zone (Alpha v1.1 new release)

Postby MikeTheBeast55 » Mon Mar 20, 2017 12:16 pm

I can not wait for the next update to this already awesome map! Base assault I believe is going to be a big success since it is the first of its kind when it comes to game modes! Will there be any other new game modes being added in when the map has a final release?

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Re: Scarif: Imperial Landing Zone (Alpha v1.1 new release)

Postby Gogie » Mon Mar 20, 2017 12:36 pm

MikeTheBeast55 wrote:I can not wait for the next update to this already awesome map! Base assault I believe is going to be a big success since it is the first of its kind when it comes to game modes! Will there be any other new game modes being added in when the map has a final release?


There are several planned that havent been touched in terms of scripting yet

to help bring back online play (so far a lack of people play online due to lag) I intend to make a "Raid Mode" as well, this again is planned but not started yet, this will be a very difficult variant of campaign with no AI bots on the players team, it will be designed for 3 or more players and will have similairities to other games fire fight missions. The intention here is that we really dont have online coop missions, and this targets those players that want coop instead of VS...

a few CTF variants have been thought of as well but nothing is for certain.

IMPORTANT NOTICE:
1.2 Is now Available:

All sides weapons have been changed around and includes several new weapons;
Award weapons now will not lock weapons and instead will function as a seperate weapon mode
player meshes should no longer snap back to vanilla
added the medic class and many more changes :) lemme know what you guys think (moddb link on front page)

Remember during game play sides revisions are based around class specific game play, team work is required so make sure you put that f4 button to good use and take some fellow soldiers with you.

Keep and eye out for the Beta coming in April featuring new game modes as well as some classic game modes :)

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Re: Scarif: Imperial Landing Zone V1.2 Released!

Postby Harrisonfog » Fri Mar 24, 2017 2:28 pm

Any news on the map?? I want to try the latest version!

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Re: Scarif: Imperial Landing Zone V1.2 Released!

Postby Gogie » Fri Mar 24, 2017 4:47 pm

1.2 was made available last night (yay I no longer have to wait for approval on moddb) this may be last update until beta I'm undecided there may be a quick patch for game modes and to adjust the sniper rifle

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Re: Scarif: Imperial Landing Zone V1.2 Released!

Postby xezene » Sat Mar 25, 2017 6:26 am

Played 1.2. Great job. Tightened up a bunch of things. AI is smarter -- a whole squad of stormtroopers with me actually helped out at a lot! Honorary trooper GQ 449 ended up becoming a war hero at my side, with at least 13 kills. Anyway -- Battles are better, action is more dynamic, everything seems better. Only complaint -- seems much harder for the Empire to win now, but I don't know why? Played as both sides, Rebels won handily both times. Before it was more of a struggle for them to win. Just something I noticed in my own gameplay.

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