Naboo: Assault on Theed

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Naboo: Assault on Theed

Postby TeeNuggetTa » Tue Oct 10, 2017 6:45 am

Sorry I didn't know how to word that out but I just didn't have fun with the gunplay at all. The Assault class I found wasn't to bad and was pretty enjoyable but my favorite class the heavy had his DC-15a do barely any damage which was fine as long as it kept on shooting longer but its overheat was too short. Most of the time I spent running away from the enemy while being shot at to wait for my weapon to recover. But don't get me wrong this map looks amazing and so do all the models made by Deviss but I suggest you use the Gistech E5-C for the heavy droid instead of the First Order Megablaster and Gistechs E5 pistol for the officer.

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Re: Naboo: Assault on Theed

Postby CdtFox » Tue Oct 10, 2017 2:32 pm

So okay i played a couple of hours and the map layout is really well done.

I have some suggestions that you might want to take:

*The weapons system needs a little bit of work, they are acting like Dice's game but not that close. Or in the other hand you can keep them as they are and it will feel more original.
*These black statues props from Rhen Var are nice, but that black color dosen't match the rest of the map:

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*The sky could have been worked a little bit more, like adding lasers, explosions, ships dome models...etc
*As captain Kirra already mentioned updating the Republic Jump-Trooper's rocket launcher would be nice, you can use this model instead: http://www.mediafire.com/file/oa2ii5oid ... uncher.zip

I'll come back soon with new suggestions :wink:

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Re: Naboo: Assault on Theed

Postby Javitolo98 » Tue Oct 10, 2017 3:00 pm

Are you considering add heroes from the EA Battlefront 2 ?,I ported a Rey model from JKA viewtopic.php?f=64&t=33222
and I will do a hoth jacket Han Solo

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Re: Naboo: Assault on Theed

Postby Lorul1 » Tue Oct 10, 2017 7:16 pm

TeeNuggetTa wrote:Sorry I didn't know how to word that out but I just didn't have fun with the gunplay at all. The Assault class I found wasn't to bad and was pretty enjoyable but my favorite class the heavy had his DC-15a do barely any damage which was fine as long as it kept on shooting longer but its overheat was too short. Most of the time I spent running away from the enemy while being shot at to wait for my weapon to recover. But don't get me wrong this map looks amazing and so do all the models made by Deviss but I suggest you use the Gistech E5-C for the heavy droid instead of the First Order Megablaster and Gistechs E5 pistol for the officer.


CdtFox wrote:So okay i played a couple of hours and the map layout is really well done.
I have some suggestions that you might want to take:
*The weapons system needs a little bit of work, they are acting like Dice's game but not that close. Or in the other hand you can keep them as they are and it will feel more original.


The weapons system will change, It is true that the damage and overheat times are messed up and this is also the most request change - so the weapon system will change ! I want to keep it accurate to EA's battlefront but I also want it to be fun for this battlefront. I was concidering using the Gistech E5-C at first for the droids but the First order weapon that they have now reminds the player more of EA's beta ! This weapon will probably change as the final game will not allow the droid to have that first order blaster. The Gistechs E5 pistol might be used if I can find it.

CdtFox wrote:*These black statues props from Rhen Var are nice, but that black color dosen't match the rest of the map:
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So this is something Important I want everyone to see :
viewtopic.php?f=1&t=33045&p=531945&hilit=Sereja+naboo#p531945
There is a very talented battlefront 1 modder named Sereja and he is making a Theed map for battlefront 1 ! After he is done he will most likly be releasing his assets which I will use t improve my own map -
This quote here :
ggctuk wrote:More work has been done on Theed. Sereja was influenced by EA's Theed map to rebuild some parts.

means a lot because this means many more props from EA's battlefront will most likely be included in the assets Im getting

props, buildings, statues, and palace interior in my map will most likely be replaced with Sereja's
just look at these pictures :

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I am getting in contact with Sereja

PROPS ARE GETTING REPLACED :thumbs:

CdtFox wrote:*The sky could have been worked a little bit more, like adding lasers, explosions, ships dome models...etc
*As captain Kirra already mentioned updating the Republic Jump-Trooper's rocket launcher would be nice, you can use this model instead: http://www.mediafire.com/file/oa2ii5oid ... uncher.zip

I'll come back soon with new suggestions :wink:


Thank you for the rocket launcher model I will use this one
orriginaly there were lasers in the sky ! and there still are ... can you find them ... They are in SPACE ! No I'm serious they are , this map does have ground to space which most people forget. I am working on getting the lasers back in the fake sky dome and getting the fake moving planes there and what not. One thing I noticed about Theed from the beta is that it is alive. It is full of objects - leaves everywhere moving clouds - birds - sounds - LIFE. I am working to make Theed feel more alive with more cluster and Effects ! Its looking pretty sweet right now and I will have pics coming up soon !

Javitolo98 wrote:Are you considering add heroes from the EA Battlefront 2 ?,I ported a Rey model from JKA viewtopic.php?f=64&t=33222
and I will do a hoth jacket Han Solo
[/quote][/quote]

I did see your Rey, I was considering Rey and Han, or maybe finding a way to use math in the LUA to have a random chance of one of two heroes the player can pic from or something. However, I think I'm gonna stray away from this idea and just have Yoda and Mual as EA's battlefront will probably move Rey and Han and boba to there respective Eras. Thank you though !

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Re: Naboo: Assault on Theed

Postby TeeNuggetTa » Tue Oct 10, 2017 7:33 pm

Gistechs E5pistol is in the donwload with his e5 blaster

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Re: Naboo: Assault on Theed

Postby iamastupid » Thu Oct 12, 2017 12:10 pm

Suggestions from me:
I know you're already trying to raise the bird count so I'll cross that off my list.
Leaves, add a particle effect in some areas, where leaves fall.
Add more trees and tree variety.
The large supply shipments, these were pretty cool and can be used for cover.
You mentioned you are going to re texture some things, the maximum resolution I recommend is 1024x1024 which you should use to make your map more HD.

Overall brilliant map, I loved playing on it. Pretty accurate to what the Beta actually is.
I'm working on some stuff that I think your mod could utilise, that's *if* I get it working the way I plan to.

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Re: Naboo: Assault on Theed

Postby Lorul1 » Thu Oct 12, 2017 1:23 pm

TeeNuggetTa wrote:Gistechs E5pistol is in the donwload with his e5 blaster


added :thumbs:

iamastupid wrote:Suggestions from me:
I know you're already trying to raise the bird count so I'll cross that off my list.
Leaves, add a particle effect in some areas, where leaves fall.
Add more trees and tree variety.
The large supply shipments, these were pretty cool and can be used for cover.
You mentioned you are going to re texture some things, the maximum resolution I recommend is 1024x1024 which you should use to make your map more HD.

Overall brilliant map, I loved playing on it. Pretty accurate to what the Beta actually is.
I'm working on some stuff that I think your mod could utilise, that's *if* I get it working the way I plan to.


Thank you ! I,m not sure what i will do for the large boxes the player can go into ... maybe Sereja will have made some that i can use , The crates I can just pull from a stock map or some thing. More trees will hopefully be added as well as bigger trees ... The object count is becoming a problem but ill figure it out ...
falling leaves and Leave-nados have been added pics will be coming out soon !

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Re: Naboo: Assault on Theed

Postby CT108 » Mon Oct 30, 2017 3:30 pm

I come back in this thread after 2 weeks and when I see the changes, it keeps getting better !

For the republic what do you think about adding Deviss' Yoda? That would be good imo

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Re: Naboo: Assault on Theed

Postby Lorul1 » Tue Oct 31, 2017 12:06 am

alot of the people who I talked with on my discord and youtube and email say that they really wanted rey, so now shes replacing yoda - will she make it in the final version of this mod ... well , probably not due to the fact that EA is likely to move her to her proper era

Deviss wookies have recently been added and with some slight re-skins they look stunning !

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Re: Naboo: Assault on Theed

Postby CT108 » Tue Oct 31, 2017 8:03 pm

Lorul1 wrote:Deviss wookies have recently been added and with some slight re-skins they look stunning !


Any chances to get pics ? :D

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Re: Naboo: Assault on Theed

Postby Lorul1 » Fri Nov 03, 2017 5:03 am

I think I may have created one of the most beautiful maps for this game ...
Playable update coming soon to Gametoast AND ModDB !!


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MORE PICS OF v0.5.6

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To think it all started here :

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Once I get those assets from Sereja at the end of the year ... this map will look 99% like EA's battlefront !!! and once I add in some custom sounds - like the ringing church bells - oh my goodness gracious cant wait !!
Last edited by Lorul1 on Fri Nov 03, 2017 12:17 pm, edited 1 time in total.

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Re: Naboo: Assault on Theed

Postby LitFam » Fri Nov 03, 2017 6:34 am

Anything ea can do we can do it better. :funny2:

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Re: Naboo: Assault on Theed

Postby SkinnyODST » Fri Nov 03, 2017 7:03 pm

It is has honour to be a part of this amazing mod. Well done Lorul, the force is pretty god damnn strong in you

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Re: Naboo: Assault on Theed

Postby Lorul1 » Sat Nov 04, 2017 12:08 am

Lol, and to you too Needo !! Now lets talk about kashyyyk people ........ I'm probably not gunna make a kashyyyk BF2 2017 , BUT is there someone here considering it ?

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Re: Naboo: Assault on Theed

Postby iamastupid » Sat Nov 04, 2017 6:14 am

I found some things that might help, those big storage crates you can walk through on the EABF2 map are similar to some assets I found in Rend's assets (Tatooine I think it was), also Ginev posted an improved Space to Ground effect on SWBFGamers that you could use: http://www.swbfgamers.com/index.php?topic=11875.0, it's the one I used in BF3: Tatooine and am going to use in future.
I really like how this map is turning out :D, cannot wait for it to be finished!!!

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Re: Naboo: Assault on Theed

Postby Lorul1 » Sun Nov 05, 2017 1:56 am

Thanks imastupid !!! Those files will help in one way or another !! :thumbs:
do u have a link Rend's assets real quick ??

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Re: Naboo: Assault on Theed

Postby iamastupid » Sun Nov 05, 2017 6:57 am

Lorul1 wrote:Thanks imastupid !!! Those files will help in one way or another !! :thumbs:
do u have a link Rend's assets real quick ??

http://www.gametoast.com/viewtopic.php?f=64&t=23974
These walk in crates differ quite a bit from EAFront II's but they still work in the same premise, allowing players to go inside and take cover. I suggest changing their textures since they are dusty (Being from a Tatooine map).
Link to container by itself: https://www.mediafire.com/file/s68p0oss9qfowso/Rend%27s%20Container.zip

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Re: Naboo: Assault on Theed

Postby Deviss » Sun Nov 05, 2017 9:59 am

hey would you like use Sereja's converted Laat Gunship?? :D

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Re: Naboo: Assault on Theed

Postby Lorul1 » Sun Nov 05, 2017 2:25 pm

@Deviss - Sure if its better then the the original !! :thumbs: where would I find it !!

@imastupid - That create will be added in , not in the next update but the one early next year (I hit the object limit lol)
As for the space thanks but I will stick with the less transparent skydome - But its good to know that this exists

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Re: Naboo: Assault on Theed

Postby Deviss » Sun Nov 05, 2017 2:54 pm

Lorul1 wrote:@Deviss - Sure if its better then the the original !! :thumbs: where would I find it !!

What do you think About It ?? anyway i can look if i have an updated version of it :)

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