Naboo: Assault on Theed

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Naboo: Assault on Theed

Postby Huscarl » Fri Apr 13, 2018 9:57 pm

"Whats with the two ships of to the side by the river? They feel out of place and just put there on Theed" - if you mean the red and white ships - they are place holders for a "car type" model that is actually found in EA's theed.


Lol I actually didnt notice any red and white ships. What I meant were these ships which seem randomly placed

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Re: Naboo: Assault on Theed

Postby Anakin » Sat Apr 14, 2018 5:01 am

just saw your compare picture and i think what is missing on your map is curbstone. That will make the street less wide and improve the overall feeling of your map.

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Sat Apr 14, 2018 10:51 am

By any chance are you going to add those huge boxes that are in EA’s game? Generally on theed I use those for cover while I fire and ion disruptor at the mtt. Also on MODDB there is a modder named I think synth... anyways he released his assets on there and one of his mods allowed you to pick items up by clicking on them. Maybe you could do that with the ion disruptors to get them even closer to EA’s. Here is the link to his assets http://www.moddb.com/mods/the-battlefro ... -pack-2018

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Re: Naboo: Assault on Theed

Postby Lorul1 » Sat Apr 14, 2018 3:51 pm

@ ggctuk - thanks (:
@ huscarl - OOOOHHH yeah those ships - they need a new home - haven't moved them yet
@ Anakin - yeaaaah sadly i am missing that - I'm reall close to the object limit so what I'm gunna do is get everything finished then start adding the things like the curb - that probably wont come until v 0.9 so it will be a while
@Cyber - OH WOW i didnt knwo that was possible ! ill have to look into that later today ! good find ... if this does work then I need to think of a way that AI can have the ion disrupors ??? HMMMM ill proably just make a randome ambush happen where there is like one or two AI holding an ion disruptor - then i will some how make it so he only targers turrets (Because the MTT is a turret on rails)

IF and let me stress IF - i get this working ... then i will need to proabaly make or find a model for the disruptor

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Re: Naboo: Assault on Theed

Postby Anakin » Sun Apr 15, 2018 5:28 am

if you are too close to object limit you may can try to only paint it on the ground texture

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Re: Naboo: Assault on Theed

Postby WolfyWolf » Mon Apr 16, 2018 9:33 am

Hey lorul, Im still interested in doing impressions for the announcers and Ive got something that sounds close to the tactical droid in audacity. If you want I can give you the mp3.

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Re: Naboo: Assault on Theed

Postby Lorul1 » Mon Apr 16, 2018 7:53 pm

okay that's cool ! I'm not quite ready yet to add the tactical droid sounds it'll be a little while but feel free to send me voice samples - i wouldn't record any of the actual lines yet though because I wanna wait until I'm actually ready to put them in the game :thumbs:

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Re: Naboo: Assault on Theed

Postby WolfyWolf » Mon Apr 16, 2018 8:54 pm

Lorul1 wrote:okay that's cool ! I'm not quite ready yet to add the tactical droid sounds it'll be a little while but feel free to send me voice samples - i wouldn't record any of the actual lines yet though because I wanna wait until I'm actually ready to put them in the game :thumbs:

Sounds great, it give me more time to work with it and make it sound better!

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Re: Naboo: Assault on Theed

Postby MissingTexture » Wed Apr 18, 2018 9:32 am

Why not use Gistech's MPL-57 Grenade Launcher/Homing Shot instead of the disruptors? I think it'd be a nice twist shooting emp grenades at it; almost llike Battlefront DICE's disruptors but with a twist! Just a suggestion of course, other than that everything is awesome! :thumbs:

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Thu Apr 19, 2018 4:54 pm

Sorry for bothering you again but could you increase the range for specialist’s sniper. I’ll try to shoot an ai near the plalace but can’t. It seems I need to get on the frontlines to actually hit someone. Also change the shots from a one hit kill to a two or three hit. Again I’m soooo sorry I’m bothering you.

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