Hello everyone! I wasn't sure whether I should post this as a Release or a WIP, but due to the nature of the mod I figured here might be okay (sorry if it needs to be moved). What I've put together is a *possible* mission limit breaker for the single player addon system. I mean, I'm pretty sure it would work but I'm nowhere near the mission limit so I can't tell you with absolute certainty. Basically what it does is add one mission and an Extended Mission List via the standard addon system. Through the Extended Mission List you can assign missions to the one added mission (called "... More Missions ...") from the mods local addon system. Now I know this mod doesn't have much practical use for most, seeing as the mission limit is pretty high and alternate addon systems already exist (for console at least), but I decided to put this together to learn things along the way. Before explaining a bit more here's the readme and link:
My goal is to make a simple drag and drop (or at least the next best thing to it) local addon system. The core features are down, it's just a matter of finding bugs or where the system breaks and then adding more features. In the readme I included some potential improvements that are possible or at least potentially possible, perhaps you can think of more? Another thing I'd like to figure out is if I can avoid depending on a PowerShell script to modify addme scripts, but I don't know how to write an independent program that can do the task (I'm pretty clueless in that regard, suggestions would be appreciated!).
There are some dormant features in this that I may or may not add depending on further testing of the mod. One of those is that the Expanded Mission List can be expanded to include stock and addon missions and another is save operation delays in the shell.
For any who are interested and try this out, please let me know run into any issues, thanks!