Well, after a few months of on-and-off modding, I've finally managed to get enough content together to warrant a new version of the Ultimate Battlefront: The Clone Wars mod.
Why am I making a new version?
1. There were several bugs present in the original version that I wanted to fix. Award weapons, sounds, and the like. Generally minor things, but they really bugged me after playing through the mod post-release.
2. I became dissatisfied with the general set-up of the units, especially the heroes. I'm working on building more creative weapons, characters, and force powers, as well as adding more units and heroes.
3. I have a lot of unfinished or cancelled maps that I stopped working on for various reasons, as well as a plethora of other map ideas I'd like to try out.
To sum it all up, this mod is an excuse for me to polish up as much of my previous work as possible. I won't say what other things I'm planning (or am already working on) because I haven't quite decided exactly how much new content I want to add. Keep in mind that at one point, all I had planned was a simple bug-fix version.
So does anyone remember Fahul: 607th Offensive? It was a stormy, beach-themed map that was meant to be the 8th map in the 607th Saga. It was cut due to... um, I can't exactly remember. There was some sort of error I couldn't solve. Or something. I actually munged the original map recently and it worked fine. Meh.
Well, the original version used the Geonosis Spire as the CIS base as well as a bunch of reskinned Hoth tunnels. BLECH! I remade it from scratch.
Gylesh: Seabed was another cancelled map of mine. The map was originally meant to be a campaign mission which involved killing a demonic Acklay, exploring an undersea facility, fighting Stormtroopers, and escaping. The world file was corrupted in a ZeroEditor crash, and while I still had the beginnings of the campaign scripted out, I didn't get very far in rebuilding the map before I lost interest.
Now, I decided to return to the general theme of the map, but I did away with the mish-mash of reskinned Rhen Var blocks and Polis Massa hallways. I'm not including the campaign mission in UB:TCW, so the map isn't as painfully linear as the original map. Of course, none of you played the original map, but whatever.
It's getting late, and I'm tired of typing. Feel free to leave feedback. More updates soon.