Oh hey look, it's a bunch of future changes/additions. I plan on:
- fixing the balance issue in the CW era,
- completely getting rid of the whole Clone shields, added health, ammo types, etc. crap in the CW era,
- updating the version of the XCW era to be up-to-date with AQT's new version in the new Death Watch Bunker,
- adding the original Galactic Civil War era,
- implementing the Mass Effect Mod,
- adding random weather,
- creating an optional patch that removes the map's water,
- further enhancing the map's visuals, e.g., creating HD (or at least more higher res) skins for the trees, etc., and
- making the size of the map and sides more efficient.
-------build 20111020.2126 change log-------
-Successfully implemented Mass Effect era.
-Successfully implemented updated Extended Civil War era, credit going to AQT.
-Successfully implemented original Galactic Civil War era.
Old stuff wrote:>>RELEASED: 5/22/11<<
BIG ANNOUNCEMENT:
First off, expect the map to be released within the upcoming week! Also, there are a few things you should know about this map:
-The water will appear transparent if your water settings are set to "low". Setting your water settings to "medium" or "high" will fix this. This is and always has been the same for any stock map.
-This map's water fountain has effects that are not able to be seen unless you are very close to it or if your weapon is zoomed in. I am working on fixing this.
-Foliage will not appear to be "commonly seen" unless your view distance settings are set to over ~50.
-Locals have been removed due to a balancing issue.
Things left to do:
-Fix the Death Watch's command post icon.
-Fix the sounds for electric ordnance/explosions.
-Possibly add (more) vehicles to the Extended Civil War era.
BETA TESTERS:
Alright guys, this is the final run. We enter the building from the roof and then we will storm into and secure...wait, wrong game. Anyways, this is the final run, guys!
-What do you like about the map so far?
-Are there any aspects you dislike or think need to be fixed/adjusted?
-How well does this map run on your computer, and at which settings?
-What are your thoughts on the map?
OPINIONS:
Give me your guys' opinions on the map!
-Is there anything more you guys would like to see in this map?
-Does Pioneer Trails seem "complete" to you?
-How excited are you all about the near-release?
Click HERE to watch the new trailer!
Mirror link for those of you who reside in Germany.
BETA TESTING IS NOW CLOSED: 13/15 slots are currently filled (please see below for current participants)
Update! Here's another sneak peak at the new map's mode!
Ah, finally. The map that Redwiz and I have been working on since February 2010 is finally ready to be announced. This map would probably be done by now if my graphics card didn't decide to burn out in April 2010. Luckily, that problem is fixed as of June of last year.Hidden/Spoiler:
The Story:
Based on a real park in my neighborhood, Pioneer Trails is a beautiful place that makes for an excellent battlefield with its abundance of trees, grassy hills, large pond and open battlefronts. I actually happen to live in the same neighborhood as this park which is a 5-10 minute bike ride on trails.
This map currently features:
- a variety of objects such as trees, shrubs, turrets, barriers and grass,
- custom sides and heroes,
- vehicles (AAT, IFT-T, IFT-X, AT-ST and more),
- many different terrains and textures, and
- hintnodes for AI snipers, mines, etc.
Later versions of this map will include:
- custom objects such as logs and cabins,
- other battle modes such as Duck Hunt (see log: 9/1/10, 13:36 (GMT-8:00) ), and
- different map versions with different seasons, weather, buildings, etc.
Map/Real Park Differences:
There are not very many differences between this map and the real park. For example, this map is in a completely tree enclosed area whereas the real park is viewed from a sidewalk in my neighborhood. In the real park, there are even some houses which you can clearly see the park from the backyard! Another difference is the trails. The trails in the real park are concrete, have bended turns and some have park exits. Trails in this map are dirt, lack smooth bending turns and have no park exits. One more difference is the objects. The real park has a small playground, tennis court and baseball diamond/soccer goals while the map has Kashyyyk/Mygeeto barriers and turrets.
OLD Map/Real Park Pictures:UPDATED pictures:Hidden/Spoiler:Current beta participants include:Hidden/Spoiler:--------------------------------------------------------------------------------------------Hidden/Spoiler:
LOG:
8/17/10, 18:12 (GMT-8:00)8/17/10, 18:52 (GMT-8:00)Hidden/Spoiler:8/29/10, 23:58 (GMT-8:00)Hidden/Spoiler:8/31/10, 21:29 (GMT-8:00)Hidden/Spoiler:9/1/10, 13:36 (GMT-8:00)Hidden/Spoiler:9/1/10, 15:19 (GMT-8:00)Hidden/Spoiler:9/3/10, 00:42 (GMT-8:00)Hidden/Spoiler:11/28/10, 17:39 (GMT-8:00)Hidden/Spoiler:11/30/10, 22:46 (GMT-8:00)Hidden/Spoiler:12/29/10, 19:33 (GMT-8:00)Hidden/Spoiler:2/21/11, 13:46 (GMT-8:00)Hidden/Spoiler:2/22/11, 17:52 (GMT-8:00)Hidden/Spoiler:3/13/11, 03:28 (GMT-8:00)Hidden/Spoiler:3/16/11, 23:01 (GMT-8:00)Hidden/Spoiler:4/10/11, 17:34 (GMT-8:00)Hidden/Spoiler:4/10/11, 21:04 (GMT-8:00)Hidden/Spoiler:4/17/11, 17:02 (GMT-8:00)Hidden/Spoiler:4/24/11, 21:38 (GMT-8:00)Hidden/Spoiler:4/25/11, 20:24 (GMT-8:00)Hidden/Spoiler:5/7/11, 17:59 (GMT-8:00)Hidden/Spoiler:5/21/11, 03:04 (GMT-8:00)Hidden/Spoiler:LOG ENDHidden/Spoiler:
--------------------------------------------------------------------------------------------
Localizing: 100%
Map: 100%
Planning: 100%
Sides: 100%
Sound: 100%
PROGRESS: 100%
Please note that this is a first map and there is still (not) much to be done.