Earth: Pioneer Trails (build 0329/02) [OPEN BETA!]
Moderator: Moderators
- Fiodis
- Master of the Force
- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Earth: Pioneer Trails v0.9b
Yay Mass Effect.
EDIT - Y'know, there might be a semisloppy way to get ammo powers of a sort working in BF2 via lua. Probably not worth it, though.
EDIT - Y'know, there might be a semisloppy way to get ammo powers of a sort working in BF2 via lua. Probably not worth it, though.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9b
I know, right? It's just too bad cryo and incendiary ammo are like impossible to replicate, but still.Fiodis wrote:Yay Mass Effect.
What do you mean? Explain.Fiodis wrote:Y'know, there might be a semisloppy way to get ammo powers of a sort working in BF2 via lua. Probably not worth it, though.
- Fiodis
- Master of the Force
- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Earth: Pioneer Trails v0.9b
You can have a dummy weapon turret dispenser (these are good for detection via lua). When you dispense the turret, lua kills the turret and cycles a variable through different values, displaying a message to show which value it's currently set to (for example, "Warp Ammo enabled"). When something is damaged with a weapon, lua checks to see what weapon did the damage and what type of unit the target was, and does extra damage if needed.Marth8880 wrote:What do you mean? Explain.
Fiodis wrote:Probably not worth it, though.
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Earth: Pioneer Trails v0.9b
Marth8880 wrote:It's just too bad cryo and incendiary ammo are like impossible to replicate, but still.Fiodis wrote:Yay Mass Effect.
Not impossible, you could have a gun the freezes you when it hits you, and a gun that shoots bullets that ignite you on contact.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9b
Oh, well I know how to do the damaging and such, but the hard part is the effects, especially freezing.Fiodis wrote:You can have a dummy weapon turret dispenser (these are good for detection via lua). When you dispense the turret, lua kills the turret and cycles a variable through different values, displaying a message to show which value it's currently set to (for example, "Warp Ammo enabled"). When something is damaged with a weapon, lua checks to see what weapon did the damage and what type of unit the target was, and does extra damage if needed.
Wait, I see what you're saying. Yeah, that would be cool, but it's probably not worth it like you said.
I've thought and thought but I am unable to figure out how you would replicate the freezing effects, visual and physical.THEWULFMAN wrote:Not impossible, you could have a gun the freezes you when it hits you...
See this thread.THEWULFMAN wrote:...and a gun that shoots bullets that ignite you on contact.
I already have the constant damaging thing working; the visual effect, however, is the debuff_poison, and it simply refuses to change from that to flames.
- Fiodis
- Master of the Force
- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Earth: Pioneer Trails v0.9b
I thought someone got the effect to change. I don't see any reason to call it impossible, certainly. Good luck with it.Marth8880 wrote:the visual effect, however, is the debuff_poison, and it simply refuses to change from that to flames.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9b
Click HERE to watch the new trailer!
- naru1305
- Major General
- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Earth: Pioneer Trails v0.9b
i have played the second beta and must say: awesome work again
you made a realy nice job, the only bug i have seen is, that the droid-jet-trooper haven´t any localization (the weapons from this unit, too).
this is the only thing and i can´t wait for the release
you made a realy nice job, the only bug i have seen is, that the droid-jet-trooper haven´t any localization (the weapons from this unit, too).
this is the only thing and i can´t wait for the release
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9b
Thanks!naru1305 wrote:i have played the second beta and must say: awesome work again
The Jet Trooper Droid has localization! Provide a screenshot, please.naru1305 wrote:you made a realy nice job, the only bug i have seen is, that the droid-jet-trooper haven´t any localization (the weapons from this unit, too).
Also, did you watch the trailer?
- naru1305
- Major General
- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: Earth: Pioneer Trails v0.9b [TRAILER!]
here is the screen
note: i´m german, maybe your german localization is wrong/missing
i can´t watch your trailer in germany
Hidden/Spoiler:
i can´t watch your trailer in germany
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: Earth: Pioneer Trails v0.9b [TRAILER!]
In my opinion, I would make a seperate era for the Custom GCW and add in real GCW. That ruins some of the gameplay for me. Nice job though. Hope that wasn't confusing.
And are you gonna add in that snow mode? That would be fun.
One more thing that could make this map great are more modes, such as 2-Flag CTF, Assault, or maybe even Hunt.
That could make the map better, otherwise...
And are you gonna add in that snow mode? That would be fun.
One more thing that could make this map great are more modes, such as 2-Flag CTF, Assault, or maybe even Hunt.
That could make the map better, otherwise...
Hidden/Spoiler:
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9b [TRAILER!]
Oh ja! Ich habe vergessen, ich brauche Deutsch lokalisieren!naru1305 wrote:here is the screennote: i´m german, maybe your german localization is wrong/missingHidden/Spoiler:
Off-topic:
Hidden/Spoiler:
Here is an alternative mirror link for those of you who reside in Germany.naru1305 wrote:i can´t watch your trailer in germany
Recently I've been thinking about adding in normal GCW alongside ECW; I think I'll do it.modmaster13 wrote:In my opinion, I would make a seperate era for the Custom GCW and add in real GCW. That ruins some of the gameplay for me. Nice job though. Hope that wasn't confusing.
I'll add in the snow mode, yes, but being unfinished, don't count on it being released with this map.modmaster13 wrote:And are you gonna add in that snow mode? That would be fun.
The only mode that I am positive about adding in is my secret mode. Other than that, Hunt is a maybe and CTF is simply too difficult to add, according to the little I've read about it.modmaster13 wrote:One more thing that could make this map great are more modes, such as 2-Flag CTF, Assault, or maybe even Hunt.
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Earth: Pioneer Trails v0.9b [TRAILER!]
absolutely not! i have the english version of the game isntalled because i couldnt stand the VOs any longer.Marth8880 wrote: Off-topic:Hidden/Spoiler:
they arent translated carefully enough and the actors are never as good as the english ones, generally speaking.
maybe the fact that its not in ones motherlanguage that makes it sound better...
aynway, your german isnt bad for a start! and thanks for the videomirror, 1:04 is just hilarious..one guy rolling away from the nade and the other one runnding backwards right into it.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9b [TRAILER!]
The droids sound hilarious! And yeah.DarthD.U.C.K. wrote:absolutely not! i have the english version of the game isntalled because i couldnt stand the VOs any longer.Marth8880 wrote: Off-topic:Hidden/Spoiler:
they arent translated carefully enough and the actors are never as good as the english ones, generally speaking.
maybe the fact that its not in ones motherlanguage that makes it sound better...
Danke! Ich lerne Deutsch 2.DarthD.U.C.K. wrote:aynway, your german isnt bad for a start!
Yes, that bit was intentional. That was not a coincidence whatsoever.DarthD.U.C.K. wrote:and thanks for the videomirror, 1:04 is just hilarious..one guy rolling away from the nade and the other one runnding backwards right into it.
EDIT:
modmaster13: Actually, I'll just do as I originally planned:
Summer Variation:
Clone Wars:
CIS
Galactic Republic
Extended Civil War:
Galactic Empire
Death Watch
Blizzard Variation:
The Clone Wars Era by THEWULFMAN:
CIS
Republic
Galactic Civil War:
Rebel Alliance
Galactic Empire
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: Earth: Pioneer Trails v0.9b [TRAILER!]
What? Once you do it right the first time, you'll be doing it over and over. If you don't know how to add it, I would make a test map w/ CTF, go look at the scripts, and observe the setup in ZE. Once you do that, I guarantee it will be very easy.CTF is simply too difficult to add, according to the little I've read about it.
- commandoCC-9811
- Command Sergeant Major
- Posts: 265
- Joined: Fri Apr 02, 2010 11:05 pm
- Location: Right over there... keep looking... *runs away
Re: Earth: Pioneer Trails v0.8a
Yours crashed? Wierd, when I got Marksman, I tryed to change to pistol then back to sniper, but it wouldn't allow me to change back to sniper.inky wrote:The CW era crashed for me about 7 minutes into it. I think it had to do with award weapons, because I got the Precision Pistol, tried to switch to it, and it crashed. I didn't use awards on GCW, so I don't know if the awards are the problem.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9c [TRAILER!]
I'll look into it then.modmaster13 wrote:What? Once you do it right the first time, you'll be doing it over and over. If you don't know how to add it, I would make a test map w/ CTF, go look at the scripts, and observe the setup in ZE. Once you do that, I guarantee it will be very easy.CTF is simply too difficult to add, according to the little I've read about it.
This was fixed in v0.9b of the beta.commandoCC-9811 wrote:Yours crashed? Wierd, when I got Marksman, I tryed to change to pistol then back to sniper, but it wouldn't allow me to change back to sniper.inky wrote:The CW era crashed for me about 7 minutes into it. I think it had to do with award weapons, because I got the Precision Pistol, tried to switch to it, and it crashed. I didn't use awards on GCW, so I don't know if the awards are the problem.
The latest beta release has been sent to the testers.
LOG UPDATE:
4/25/11, 20:24 (GMT-8:00)
Hidden/Spoiler:
- commander501stappo
- Jedi
- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: Earth: Pioneer Trails v0.9c [UPDATE: 4/25/11]
Some units and some weapons are missing localization:
About the map I enjoyed playing it, and I didn't find any floating objects(at least not yet). Now I'll play it some more and see if I find any otehr bugs.
Hidden/Spoiler:
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Earth: Pioneer Trails v0.9c [UPDATE: 4/25/11]
I am not sure if it was a fluke, but the first (and only time) I have played GCW it has crashed. I will have to find some time to test some more.
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Earth: Pioneer Trails v0.9c [UPDATE: 4/25/11]
I have not yet added localization for non-English languages. This will probably be one of the last things I do before I release the map.commander501stappo wrote:Some units and some weapons are missing localization
Yeah, GCW tends to crash every now and then. If it does, the solution is easy: reload the map.THEWULFMAN wrote:I am not sure if it was a fluke, but the first (and only time) I have played GCW it has crashed.