Battlefront: The Clone Wars (build 50411/1)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by Cerfon Rournes »

naru1305 wrote:
Delta-1035 wrote:I LOVE the second screen! :shock:
i agree :eek:
I concur. Great job WULF, it looks fantastic.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: WIP Star Wars: The Clone Wars Era [Gameplay Video 5/14 p

Post by Anakin »

THEWULFMAN wrote:
CalvaryCptMike wrote:Okay... Um... do laser guns even have recoil? :o Seriously? But yeah, it really doesn't matter. It may be unrealistic but so is robots trying to take over the world fighting people who can move thing with their minds and have lightswords. :?

The Z6 and other republic weapons fire plasma laser (goes into rant about how it makes sense)

UPDATE,
Beta MK II is out

and here are some screens to look at
Hidden/Spoiler:
ImageImage
Image

i love your mygeto map keep on
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by commandoCC-9811 »

OMG, those are amazing screens that you have there, WULF.

Question: When is the approximate time of this mods release? Because I want to be ready to rock out and go back on Battlefront 2 to play until 5AM...

Don't look at that last part :mrgreen:

But, seriously, amazing job!
bigapple
Recruit Womprat Killer
Posts: 9
Joined: Fri May 20, 2011 4:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: Swbf 2
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by bigapple »

mos eisley looks good at night :D
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by modmaster13 »

Hey are you gonna have any new maps? If so, what are they called?
bigapple
Recruit Womprat Killer
Posts: 9
Joined: Fri May 20, 2011 4:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: Swbf 2
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by bigapple »

time please do a new mos eisley map at night with torches

That would be a cool map :D :D
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by modmaster13 »

bigapple wrote:time please do a new mos eisley map at night with torches

That would be a cool map :D :D
Torches wouldn't really fit that map IMO, it would be cool if there were added torvhes on Kashyyyk. :wink:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: WIP Star Wars: The Clone Wars Era [Update 5/16 p48]

Post by THEWULFMAN »

First map being added to the mod (Not the exspansion, but the mod itself)
Special thanks to TK432
Hidden/Spoiler:
ImageI am aware of the darksaber glitches, I am making a new modelImageImage
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by TK432 »

Nice looking mandos/DW. Can't wait to play as them there.
Looks like I've overseen a floating tree there (1st pic), though
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by THEWULFMAN »

TK432 wrote:Nice looking mandos/DW. Can't wait to play as them there.
Looks like I've overseen a floating tree there (1st pic), though

Yeah, I will fix it.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by modmaster13 »

What...planet...is...that? Is that Mandalore :?
Hidden/Spoiler:
@ Pic 1: There is a floating tree.:shock:
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by Snork »

With the darksaber just rotating the hp_fire null would probably fix your problem :)
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by Cerfon Rournes »

The Mandos/MAP both look sweet, nice update.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by Anakin »

yeah nice picture
User avatar
Alpha347
Private Third Class
Posts: 49
Joined: Sat Apr 23, 2011 9:56 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by Alpha347 »

Congratulations, the screenshots are awesome, the maps and units look fantastic.

Especially Mygeeto map, the 2nd screen.

Can't wait to play this. :thumbs:
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by Nova Hawk »

Dude, that's gonna be one nice map, I'm sure. Especially since its located on Mandalore. Can't wait to try out those new Death Watch!
JAWSFreelao
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Wed May 25, 2011 6:00 pm
Projects :: Band
Games I'm Playing :: Halo
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by JAWSFreelao »

Question: Is there going to be A Kamino map? That's not stock?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: WIP Star Wars: The Clone Wars Era [New Map 5/22 p49]

Post by THEWULFMAN »

JAWSFreelao wrote:Question: Is there going to be A Kamino map? That's not stock?

If enough people want me to, I amp up Kamino like I am doing with Mos eisly. I may not be including many new maps, but a lot of the stock ones get a makeover and are included.


Mygeeto got a makeover as you guys have seen, I will be improving Felucia, Mos eisly gets new/replaces buildings, any other ideas?
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: WIP Star Wars: The Clone Wars Era [Small Question p49]

Post by Nova Hawk »

A new Coruscant & Kashyyyk would be nice... maybe Mustafar too. Those were like my three favs in BF2
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: WIP Star Wars: The Clone Wars Era [Small Question p49]

Post by Twilight_Warrior »

How, exactly, would one change Mustafar? The atmosphere is so full of ash and crap that you can't tell the difference between night and day and there's really not much you can do in terms of tweaking architecture, it's all one building/complex...
Locked